Done infinity | drawers

Discussion in 'Infinity' started by Yulice, Dec 29, 2015.

  1. Yulice

    Yulice Well-Known Member

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    even tho drawers are protected by GP
    items can be retrieved from them, they need to be protected by mym-protectex
    protectex also protected barrels, so it should work on drawers aswell

    ID's from that mod:
    2567, compacting drawer
    2584, controller slave
    2589:X (multiple metas), compact oak drawers
    2590, drawer controller
    2594:X, compact jungle drawers 1x2
    2600:X, Oak Drawers
    2604:X, Oak Trim
    2607:X, Oak Drawer
    2609:X, Oak Drawers
     
  2. Slind

    Slind Founder

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    which pack? they should have a lure that they can't be protected.
     
  3. Yulice

    Yulice Well-Known Member

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    infinity, pretty much all of the 6 servers

    well all of them have "not protected in claims" except for
    2584 controller slave and 2590 drawer controller
     
    Last edited: Dec 29, 2015
  4. chaosblad3

    chaosblad3 Very Well-Known Member Patron Tier 1

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    Unfortunately due to bad coding on the mod devs part it is impossible to protect them using any kind of plugin currently.

    The issue is that the storage drawers don't fire any interruptible event when a player removes an item from them, so protecting them from interaction by untrusted players is impossible, the only way to keep them safe is to physically locate them inside of a sealed chamber, as GP can stop untrusted people from opening the doors to that "safe storage room" so they can't interact with them at all because they can't even get close to them in the first place!

    As far as the Drawer Controller and Controller Slave go, they don't really need the tooltip as you can't actually take items out of them as a player.
     
    Kazeodori and Slind like this.
  5. Kazeodori

    Kazeodori Well-Known Member

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    Unfortunately the only real way to use the drawers is as pure storage, either hooked into an AE system or a logistics pipes system. Place glass in front of the drawers, and use the terminal to access what is inside them. That way you can still look at how nice they are, but no one who isn't trusted can break the glass and get to your items.
     
  6. Werwolfi_de

    Werwolfi_de Well-Known Member

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    Well you can place trapdoors in front of them to protect it
     
  7. lryanle

    lryanle Well-Known Member

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    They can still rightclick then leftclick to get items our of it.
     
  8. chaosblad3

    chaosblad3 Very Well-Known Member Patron Tier 1

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    Nope, trapdoors are protected by claims, if you are not trusted then you can't open or close a trapdoor.
     
  9. Sandstroem

    Sandstroem Well-Known Member

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    You can just put them behind closed doors, that is what I do.

    a) Vanilla doors work fine, can't be opened.
    b) Carpenters Doors can be opened and walked through, so they are unsafe
    c) Other doors, like for example a Cypress door in Regrowth (Vanilla Recipe) can be opened, but the player cannot walk through. He can still access drawers if they are in reach behind the door.

    So a) should be safe and c) in most cases. Unless someone knows a way to get around the protection of both these door types. Not sure whether there are other sneaky ways to teleport you through a open cypress door. Please let me know.
     
  10. back2_reality

    back2_reality Well-Known Member

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    staff of traveling can get you behind walls or doors except bedrock
    the best bet is trapdoors
    or maybe carpenters trapdoors and disguise it as a glass so you can see through (in case they cant be opened by untrusted players)
     
  11. Werwolfi_de

    Werwolfi_de Well-Known Member

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    I think you can close and open trapdoors via redstone signal so u can build nice setups
     
  12. Rubijox

    Rubijox Well-Known Member

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    1 problem with trapdoors,doors, etc, it might stay closed server side , but client side, if a player that isnt trusted tries to open it ,most of the time it shows open, they still cant go through it, but can interract with whats behind it that way, so using trap doors wouldnt be a good idea either
     
  13. Sandstroem

    Sandstroem Well-Known Member

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    I would assume that carpenters trapdoors can be opened the same way as carpenters doors can be opened, have to test that.

    Seems like the vanilla trapdoor solution and the one with the glass wall that kaze suggested are the only solutions, since there are also ways to teleport through protected walls.

    I am quite sure that vanilla doors do not appear open. I do mean actual vanilla recipe with vanilla wood. Other doors like a cypress door (same recipe) seem to behave different there.
     
  14. Lawmonark

    Lawmonark Well-Known Member

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    I tend to Build a cube of them, then just place Covers all round it.
    There is a way to make the Item not show also.
    Using an Ender IO interface to access them
     
    PoorlySquare080 likes this.

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