Code: #Iridium Plate Fix recipes.remove(<IC2:itemPartIridium>); recipes.addShaped(<IC2:itemPartIridium>, [[<AdvancedSolarPanel:asp_crafting_items:10>, <IC2:itemPartAlloy>, <AdvancedSolarPanel:asp_crafting_items:10>], [<IC2:itemPartAlloy>, <ore:gemDiamond>, <IC2:itemPartAlloy>], [<AdvancedSolarPanel:asp_crafting_items:10>, <IC2:itemPartAlloy>, <AdvancedSolarPanel:asp_crafting_items:10>]]); This will make the iridium from IE useful. IE Iridium ore is not placeable in the world, so it can not be mined and turned into Iridium orbs. This adds another crafting step to Iridium plates, making it require ingots instead of the orbs. This will allow Iridium ore from Immersive Engineering to actually be usable.
Just to give some further details for those that don't know about the IE excavator, the chance per chunk for a "vein" to exist is 1/6, and even then the platinum vein that the iridium ore comes from is the rarest possible vein that it could be, making them relatively hard to find, especially considering the only way to find a vein is to prospect each chunk one at a time using a core sample drill that requires energy to run and when fully powered takes about a minute to complete its scan. Also to make the excavator requires 21 Blocks of Steels, 9 Light Engineering Blocks, 13 Heavy Engineering Blocks and 23 Steel Scaffoldings, and to run it requires a constant supply of 4096rf/t making it roughly as time consuming to make and as costly to run as a Mass Fab+Replicator setup, though if you do find a platinum vein and manage to get an excavator up and running it will produce ores at a much faster rate, though only for a limited time as once the vein is depleted the excavator will no-longer produce anything and then needs to be moved to a new chunk (assuming you can find one!) It produces the Iridium ore block from AOBD, id 6766, which can only be obtain through the excavator method.