I was looking around on the forums to see why the Twilight Forest was disabled and I wanted to ask the following questions: Was it disabled to save client performance or server performance? More qualitative, ambiguous question: was the performance hit significant enough to result in it being disabled? I apologize if these questions were already addressed in a post.
The server-side performance hit that the twilight forest usually has on a server with many people on it often made the servers unplayable, which is why access to the twilight forest was removed network-wide.
What a shame. I truly love TF. Would it do any good if render distance was set to some small distance and, if possible, movement speed was set to some max to reduce the demand for chunk loading maybe? It's understandable if there is potentially no viable solution; I imagine at the time it was disabled, this was discussed.
The issue was not how many chunks were being loaded, it was the pricess of loading the chunks. One player walking through the forest would drop tps from 20 to 4, every time.
twilight forest has always been a issue even on monster from what i read it was designed for singleplayer use not server use