Done Is the market supposed to be this expensive to use?

Discussion in 'Infinity' started by Decnav, Mar 19, 2015.

  1. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    I never paid much attention to the cost of using the market until I sold a expensive item and didnt recieve near what I expected. So I did a test to see what the total mad on an item was.

    I listed a stack of items in the market for 120. There awas a 6 mym listing fee. When it sold, the market took 21.6 mym.

    So an item I valued at being worth 120, only nets me 92.4 mym. For me this make the market too expensive to use.

    If the total fee was 6-10 mym i could see using it, but to take almost 1/4 of the total asking price in various fees is too much.


    Any chance on a reduction is rates or should I just stick to selling in chat?
     
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  2. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    this is the EXACT reason i hate selling on /markte listings, especially when putting up items 1 by 1 in bulk, almost intolerable money loss for an intolerable activity taking an intolerable ammount of time, i actually sat, in monster once, putting up 1k nether stars by HAND, it's NOT fun at all
     
  3. Kronnn

    Kronnn Well-Known Member

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    Did you try making a suggestion on the forums for a reasonable way it could be changed?
     
  4. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    used to be more reasonable where it didn't make you pay to put items up on the market that was the most ANNOYING change i've seen about the market
     
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  5. Adrianfish

    Adrianfish Well-Known Member

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    Well I think the server takes around 18% correct me if I am wrong

    But I do agree it can be pricy and it would be nice if 10-15% was taken instead.
     
  6. Kronnn

    Kronnn Well-Known Member

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    The charge to put items up is less than the commission, and the charges are pretty much the only thing stopping some players with a lot of money buying loads of cheap things then re-listing them at a higher price.
    I dont mind the price much myself, but it would be on the high side of what I'd like
     
  7. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    the guy buying the cheap stuff would likely have alot of it, so they wouldn't run out
     
  8. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    I still sell the same items in chat for the same price, but I get to keep all the money. With as low of a volume of sales as I do, its not worth losing 1/4 of my total profit.

    My suggestion would be set the list fee at a reasonable rate (6% under 150mym list price, 8% over that) and drop the sell fee completely. Then it may be worth it, for me, to post up some more items for sale at reasonable prices.
     
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  9. Ralph_Anthony

    Ralph_Anthony Well-Known Member

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    I always preferred the buy/sell signs. and allowed people to set storefronts. Gave a reason for others to come visit you property and have a central town. Unfortunately, those tend to be magnets for griefers.
     
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  10. Adrianfish

    Adrianfish Well-Known Member

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    well what i think would be cool is if people could rent out stores. each store could cost about 200myms per week (taxes). and in your store you are able to sell items of your choice. but with this there are going to be people that will scam others and it takes a lot longer to set up a shop then place stuff in the market. also if your looking for 1 item it could take you a lot longer to find that 1 item then with the market.
     
  11. Slind

    Slind Founder

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    Creation fee = less trash, less scam prices

    Transaction fee = less resell, higher prices

    Adv. Of the market = constant listing, big customer base, low on time consumption
    => more than worth the fees in my opinion

    Other things, we don't have a money sink, no claim/town upkeep, no shop plot upkeep...

    Sign shops:
    no mod support (items break, loose content..)
    hard to find what youbare looking for
    no fun due to low fps from signs, frames...
    Ugly, need to look up ids
    Would require excessive protections due to no native mod support.
    Many unstocked/empty shops (most don't refill after the third time)
    Weekly cleanup required, issue with players on holiday.
    High maintaining cost, don't think you would get a good spot for less than 1000 a week. The demand is high. Most shops without extremely low prices never make those 1000 profit without dedication.

    We had them before and even a better solution than most other nodded servers I know. It sounds nice and is nice at the beginning but it sucks on the long run. < my honest opinion, even thoughbI had one of the most clearly structured and profitable shops.
     
  12. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    I don't like the signshops either, the /market is nice, I'll still use it to buy items, just wont use it to sell. To get my 120mym(fair price) I would have to charge 150+mym for it,(unfair price). So I'll just sell in chat and still give fair prices. I'm not willing to give up 1/4 of my mym's to have it listed in the market, i sell so little anyway.
     
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  13. Kronnn

    Kronnn Well-Known Member

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    I suppose another way of looking at it is the charge for listing/selling items is kind of a charge for the convenience of not having to watch the chat for people who want to buy what you want to sell
     
  14. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    That's fine, I don't feel as if the fee of 28 mym is worth the convenience of selling a stack of items, multiply that by 10 stacks, and it certainly is not worth 280 mym.

    For me the cost outweighs the convenience.
     
  15. SilentBane

    SilentBane Well-Known Member

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    I disagree if I put something on the market it is there 24hrs a day if I am playing and trying to sell I might be on for 5-6 hours a day so what I am paying for is to have my items always available for sale no matter if I am online or not. So in your example where you sold something for 120 and lost 28 here is the math on that if you average 6 hours of playtime a day and can sell on average 3 stacks of whatever it is in your 6 hour period.

    With out the market:

    Code:
    $120 x 3 = 360(Daily) x 7 = 2520(Weekly) x 4 = 10080(Monthly)
    With the market:

    Code:
    $92 x 3 = 276 x 4 = $1104(Daily) x 7 = $7728(Weekly) x 4 = 30912(Monthly)
    Now that is figured with an average of 6 hours a day on the server but I am sure there are some of you who are going to proclaim I spend 16 hours a day on the server. So lets se what that looks like monthly.

    Code:
    $120 x  8 = $960(Daily) x 7 = $6720(Weekly) x 4 = 26880(Monthly)
    In-fact in order for you to be able to make more money by being online instead of the market you would need to spend roughly 20 hours a day online. Now that of course does not take into amount that people take days off from minecraft to deal with RL stuff if that were the case you would have to make up for the lost time so in order to take 1 day off from selling to players you would have to make up for it the other 6 days by putting in an extra 3 hours a day. So to 1 day off would require you to be on the MyM Network actively patrolling chat and selling items for 23 hours out of a day. Good luck getting anything else done. The market is the best solution for selling your items. This has been an economics lesson from your friendly MyM administration :)
     
  16. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    The problem is I refuse to receive that price for the item I list. If i feel like an item is worth 120, and it sells for 120, why should I only get 92?
    The issue is probably more my agorist tendencies than anything.

    If that is the cost of doing business on the open market, then for me it isn't worth it to sell there. I don't seek profit over all, but I do require receiving what I perceive to be a fair value for each item.
     
  17. Slind

    Slind Founder

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    it could also be considered "free" marketing. Considering the technology market where the marketing expenses are often at around 50% of the turnover.
    I'm online ~40 minutes a day on infinity and half of that time even afk due to issues that come up. Without the market I wouldn't be able to sell anything. Well once you know what people are looking for and what sells good on the market (there are things selling good on the market and others that sell better player 2 player) you can make a fortune. e.g. I made 4k with 10 minutes ontime. (7 minutes the first day putting things to the market and 3 minutes retrieving it from the mailbox the other day) -> there had been around 14 people buying the stuff I put on, I would have never been able to reach so many, especially as I sold rare goods. (ink sacs, wool, strings, pink slimes...)
     
  18. SilentBane

    SilentBane Well-Known Member

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    If you are not looking to make a profit than no the market may not be whats best for you but for anyone serious about trying to make money the market is the way to do it.
     
  19. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    The points you bring up are all fine and good, but I am unwilling to pay the fee required to use the market. For me, the fee is too much to make it useable for sales. I would rather sit on a stack of 10,000 items and sell just a few in chat and receive a fair value for it.

    I was just curious if the market was supposed to be that expensive or if it was just an error and no one said anything or noticed. Since it appears to be working as intended, I have my answer. Ill still buy from the market, just wont list anything for sale.
     
  20. SirStudMuffin

    SirStudMuffin Well-Known Member

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    problem is on many other packs you find people selling things at ridiculous prices like 64 planks for 100 MYMs or 64 cobble for 300 and this is to stop things like this that can clog up the markket with things that are easy to get and arent warranted
     

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