Magic packs

Discussion in 'Suggestions and Feedback' started by ScarletHamster12, Oct 9, 2017.

  1. ScarletHamster12

    ScarletHamster12 Tainted Wolf Patron Tier 3 Booster

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    Why have all the new mod packs been based around tech can we get some MAGIC in the house?
     
  2. Rohen

    Rohen The beemaster

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    No. All magic mods are gone.
     
  3. ScarletHamster12

    ScarletHamster12 Tainted Wolf Patron Tier 3 Booster

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    No there are 1.10 magic mods
     
  4. Rohen

    Rohen The beemaster

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    Too small and way too few to center a pack around.
     
  5. ScarletHamster12

    ScarletHamster12 Tainted Wolf Patron Tier 3 Booster

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    I mean it's the same packs for magic as a year ago saying add some 1.8 or 1.7 packs that are based around magic
     
  6. Rohen

    Rohen The beemaster

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    Wat
     
  7. ScarletHamster12

    ScarletHamster12 Tainted Wolf Patron Tier 3 Booster

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    I mean the same packs for magic have been the same no change in any magic 1year ago the same magic packs were just same -1 or 2 there really hasn't been a change or a challenge since regrowth
     
  8. wyndman

    wyndman Well-Known Member

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    so 1.7.10 development cycle is waning, except here internally mymskies will have magic, 1.10 the elder statesmen of magic mods have all retired. This leaves us with using the old magic again, or finding one with the new 1.10 magics which are poorly balanced messes (broad brush painting detected).
     
  9. Broklyn_Datroll

    Broklyn_Datroll Well-Known Member

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    A new Thaumcraft is in development, but it is going slow and Azanor has been on again and off again. Currently he does have an Alpha version, but it is locked behind his Patreon wall. That said, Wyndman is aiming in the right direction that the newer 1.10 magic mods have not hit the same popularity that the elder core has. Botania and Blood Magic are two of the three pillars most magic packs are built around, and without Thaumcraft, things are shaky for 1.10 modpacks.

    There are a few new magic mods, but as said above (in this post and Wyndman's) there are balance issues. Then there is the additional layer of complexity and potential complications that hosting a multiplayer server adds. That is what I have found at least, but I continue to research and look, since I too am a big fan of magic mods.
     
  10. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    Quite a few of the new magic mods are also going to be coming to 1.12+ rather than 1.10, as the process of producing them tends to be long enough, with small but noticeable enough differences between recent versions, that for many of us it's not worth building for old versions like 1.10 then porting forward through things like the 1.11 itemstack changes and then the 1.12 recipe changes, when we can just build for 1.12 early on in development and reduce spaghettification.
     
  11. tractoid

    tractoid Ex-Staff

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    there is a pack for 1.7.10 called Mage Quest. It is solely based n magic. I have not played it in over a year, but I do remember it being extremely fun for me. This is a magic pack, there is literally no tech in it.
     
  12. coolgi3000

    coolgi3000 Logician of the gods

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    One of my all time favorite magic packs was called magic world 2 but that pack is even older then mage quest so I am not holding out much hope for a server for it. :cool:
    I can also second mage quest being fun, needs more thaum addons though ;)
     
  13. EldritchGuard

    EldritchGuard Active Member

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    Agrarian + but its stale, there needs to be more am2 modpacks
     
  14. ScarletHamster12

    ScarletHamster12 Tainted Wolf Patron Tier 3 Booster

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    The new mym pack is coming out soon that's what I'm heading to once it's out
     

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