I currently use a setup that algorithmx himself showed : This setup can/should be expanded by more macs on the free interface sides. This enables the interfaces to handle multiple jobs at a time. Today i was crafting a big solar, which has many small redundant crafts and so my ME showed up with a value of 8 on the top ME systems. (The rest of the system is small, around 15 channels, non stackable items are trashcanned or exported). Of course a mod came by and told me that the layout of the macs would be the issue (not the crafting...) and i should change to his 1 mac-4 interface design. I doubt it will help with performance when i change this layout. Advice? Edit: Interesting ... i profiled and the me didnt show up anywhere, but a XU Node i use for autocrafting was quite high (allready removed it), so XU autocraft doesnt seems to be a good alternative.
but the profiling I built.. I don't think it would make a difference, but please don't extend it, it's big enough.
@Moderator knowing what lets a me system perform bad is not some simple knowledge. Please only give advice and state it is your personal opinion/experience. In the end the player has to figure it out by him self. (I even do this my self.)
Nah i wont extend it and try to make my larger autocrafts in the CET-morning when playbase is low :=)
I have autocrafting for almost every mod and I use 1/2 the amount of MAC that you are using. I personally prefer more interfaces per MAC.. Sure bigger recipes can take a little longer if they have multiple parts trying to be made in the same MAC, but it also takes up a lot less space Nice design though!