Hey again, Since you guys have been really helpful last time, i had some question on how to make a Good ME system. I am at a point, i start to have lots of resource, and my next project is to upgrade my ME, add auto-crafting, Ore Treatment from the quarry and all that stuff. So, I wanted to know things to do & things to avoid in order to have a neat ME system for me but also for the server. I read this : Performance Guide — MyM-Wiki 0.0.1 documentation & watched some videos (but videos are usually not the best example, it gives great idea, but usually it doesn't take in consideration server performance) So what i know from research and things (else than the Performance guide) : - Don't put Unique item such as wrench, tons of armor, weapon, bag in the ME - Avoid using Storage Buses ( best infinitely tileable AE system | MineYourMind Community So i am a bit upset, i thought this was a good idea to not store things in the ME cuz this was the design i made to store things into DSU instead of in drive : http://puu.sh/ocSrt/14b8ad33c0.jpg (wondering if it's a good idea or not) I am kind of a noob for AE tho, so i am not sure how to avoid using BUS (and what about P2P) to do automation and everything Thanks for your help
thats great as long as u dont use storage buses ever they kill the tps the best way is to use level emitters import and export buses as this allows you to keep lets say 1000 items in the system and the rest will be stored out of it and will increse the tps. p2p should be ok as long as u dont use loads of it. and the best way to lets say auto smelt ores is to not use the ae system at all ores to pulversier to furnace to ae also you can use autocraft but dont try to make too much stuff if you have any other questions just ask
The me system it self is not being told what the DSU x contains, therefor it needs to check all attached storage's every time. There might not have been a change but it needs to check every time. So it is like, with me drives you have one warehouse with one database about its contents, this database is kept updated, new stuff added, used stuff removed, it is also optimized for the warehouses and production needs. Once you store stuff outside (rented warehouse in the next city which does use a different system of tracking its content), you need to call the warehouse and ask what it stores, does it have what you need, how much does it have... So in order to have a complete database, all those warehouses need to be called, their information collected and added to the internal database including the relation to the specific warehouse. That is a lot of overhead which could be avoided with a single internal warehouse.
Thanks for your answer, i have still some question When you say storages bus do you also mean import & Export Bus? Or just the actual storage bus Ok Slind, so if i get it, i have to create one "online" network from everywhere and one "offline" that is actually not accesible except if i want to ? I am not so sure how to do it tho, and same as how to keep only a certain amount of items, from what i get, ME level emitter emit a redstone signal when there is more or less than X items in your system so i guess that you have your DSU and if there is less then 5k items, it activate import/export BUS (or whatever is better to use) and refill your ME, but how can you tell "i need iron, not cobble"
I would highly recommend having an on/off switch for your autocrafting so when you're not using it, it can be turned off.
Yeah sure, thanks a lot Ok ok, taking note And there is not limit about DSU, i can have 20-30 if i want to ? since i will store every extra resource in this guy i guess xD
the system i use allows youu to set the amount of said item you want to keep in the system and will automaticly keep it at that amount[DOUBLEPOST=1460281780][/DOUBLEPOST]ok might take a sec longer since infinity decided to crash on launch
haha it's fine thank you a lot Bosslykpeter came to help me, so i can figure it more but i wouldn't mind your exemple