Implemented MFR machines get frozen after offline

Discussion in 'Crash Landing' started by metalim, Sep 3, 2014.

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  1. metalim

    metalim Well-Known Member

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    All MFR machines are getting frozen after I come back after offline. They all have energy, storage space, etc. They just stop, until I break and replace them. That does not happen 100% of the time, but most of the time. Machines include: Grinder, Harvester, Sludge Boiler, Planter. I assume the rest of MFR does the same, as Planter does not harvest anything and does not require storage space, but still gets stuck.
    Server: CL2
    Screenshots:
    2014-09-02_14.56.34. 2014-09-02_14.56.56. 2014-09-02_14.57.50. 2014-09-02_15.01.54. 2014-09-02_15.01.59.
     
    Last edited: Sep 3, 2014
  2. SirWill

    SirWill Founder

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    Hey,

    can you ask around if any other players have this issue too?

    I don't really know why this happens as we don't have the issue on other modpacks.
     
  3. Jeppe0701

    Jeppe0701 Active Member

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    In order to fix this you have to pick the machine up and place it back down.

    It's a bug that happens when parts of conduits are loaded while other parts are not loaded.
    The conduits then somehow become disconnected from each other and you need to force an update of the network to make them work again.

    Only way to truly fix it is to make absolutely sure that ALL your conduits are chunkloaded. This way no part of the conduits becomes loaded/unloaded sepparate from the other parts of the network.

    This bug is common for people not using chunkloaders, as their movement will gradually load/unload chunks and thereby parts of the conduit network.

    So if a restart happens the only chunk loaded is the one u are standing in, and maybe some more, dont know the configs. but others are not loaded so the machines just stop working.
     
  4. metalim

    metalim Well-Known Member

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    I don't believe it's conduits issue.
    1. Machines are full of energy.
    2. Some of my machines are not using conduits (or ducts) at all, as they are connected to generators and chests directly, like harvester in screenshot above.

    I've seen conduits issue before, when part of network does not receive energy.
    And I've seen itemducts bug, when items get stuck, because they don't "see" other end of the network.
    This is not the case here.

    However I'll try to chunkload the area. Thanks for the tip.
     
  5. Jeppe0701

    Jeppe0701 Active Member

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    Oh i didnt see that screen but now I do:p
    Sorry for my wrong answer, but its very weird. Restart and the machines are not working... Maybe make a chunkloader and then look if it still happens after a restart
     
  6. Slind

    Slind Founder

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    MFR machines are known for corrupting them selfs. In most cases it worked to just replace them, but I never saw it happening more than twice a day.
     
  7. Krole69

    Krole69 Well-Known Member

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    I can confirm this issue, I have been alive on cl2 for a very long time, and have laser drill's and almost every mfr machine (that's important)
    including the chunk loader, and even though I have 5 drums full of mob essence and a reactor that produces 11k rf a tick. If I am out
    of the chunk range, or visiting someone else's island, or if I log out, All my machines for mfr get super full of energy and kinda just stall out,
    including the chunk loader which will not let me load a chunk, and seems to glitch completely out if I try to load more then 1.
    I have found just turning them off and back on, or replaceing the wire/conduit to it, or sometimes waiting by it for the idle to drop seems to get them to restart just fine. But then your still kinda stuck to a 4 chunk range around it in order to keep them running properly.
     
  8. Slind

    Slind Founder

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    does it affect all mfr machines each time for you?
    could you test it after removing the chunkloader?
    is the big reactor in the same chunk as the mfr machines?
     
  9. Krole69

    Krole69 Well-Known Member

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    does it affect all M.F.R. machines each time for you? Yes, but they kick back in if you hang around them for a bit
    could you test it after removing the chunk loader? The freeze is why I tried a chunk loader.
    is the big reactor in the same chunk as the M.F.R. machines? Not anymore, I have 2 reactors now, one is a 7x7 (starter), the other is a 15x15 (main power house), I am considering going with a multipart turbine for even more power output but at this point in the game it would really
    just be for the "show, or floss, or swag" depending on how you want to see it.
    and they were in the same chunk as my laser drills (at first) and still did freeze up when I was offline, and the chunk loader I had was in the same chunk as the drills, and reactors (at first tests).
    Also it is only with the mfr machines that this freeze(stallout) happens, My ender quarries seem to work and force reactors to also work no mater whare I am, or even if I'm logged on.

    though we are testing different liquids now in the chunk loader to see if maybe a certain one will make the chunk loader, load a chunk like its suppose to. I will know more later on today hopefully.[DOUBLEPOST=1410442592,1410428822][/DOUBLEPOST]ok, I have tested this (in the mym CL2 server) with every form of liquid. the chunk loader turns on, uses power, and the liquid, but the work
    bar stay still and never moves, which in turn it Never does the job of loading the chunk its in, or any around it. I have had 2 others also test this on there island, and the outcome ends up the same way. As of now, there is no way of using the chunk loader, and I feel that if the solution is found with it, you may also end up fixing the issue with all the mfr machines themselves.

    Also the stall out for machines is not just the MFR ones, it is also dealing with redstone conduit and thermal expansion machines (this however is not always happening) it is in most cases random, and sometimes may be related to placing any of the conduit during a backup, or auto save.
    The simple fix is to replace the starting conduit that plugs into your power supply to correct it.
     
  10. Slind

    Slind Founder

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    I was asking about the big reactors as they are loading chunks. I'm gonna look into the mfr chunkloader, maybe iskandar turned it off somehow.

    If the mfr issue only affects cl in that number of appearance I would assume that chicken chunks does limit it on other servers. Overall it might be a server side bug from the mods, forge or cauldron. Unfortunately are these bugs very very hard to track down and the only thing we can do is test until the day ends. If the issues is 100% reproduce-able with CL it might at least have a way to limit single tests to one try.
     
  11. Krole69

    Krole69 Well-Known Member

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    As previously mentioned, my first drill was under a reactor in the same chunk, still the drill was inactive unless I was within four grid chunks.
    Hope the info helps
     
  12. Slind

    Slind Founder

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    yeah thanks. @Xfel11 do you know if forge or cauldron or even some mods set a max. player distance for tileEnts to tick?
    Spigot has something like this for entities.
     
  13. Krole69

    Krole69 Well-Known Member

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    Its been years since I have been a admin/owner/or mod of a server, back then there were not any of these mod's so I don't have a clue.
     
  14. Xfel11

    Xfel11 Consultant

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    I can't really tell, but I didn't find anything in MFR and Forge doesn't do this too afaik. No idea for cauldron.
     
  15. SirWill

    SirWill Founder

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    Closed - Outdated
     
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