New Donor Rank

Dieses Thema im Forum "Archive (Suggestion and Feedback)" wurde erstellt von Rebelborn, 6. Mai 2015.

  1. Rebelborn

    Rebelborn Well-Known Member

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    Hey i would like if ther was more donor ranks and perks. today it's tier 1 to tier 5 and thats good but if u add tire 6, 7, 8, 9 and 10 to that would be nice. and it can help the server make money

    5 eur tier 1
    10 eur tier 2
    25 eur tier 3
    50 eur tier 4
    80 eur tier 5
    this will not be edited and stay as they are to day.
    and add teir 6-10 besides

    ex:
    40 eur tier 6: 3 red +++ after yor name/thinker's tool kit or somthing.
    50 eur tire 7: 1 extra chunk to load / extra helth like 100hp
    60 eur teir 8: 2 chunks / 120hp
    80 eur tier 9: 4 chunks / 150hp
    100 eur tier 10: new titel colour and 9 chunks.

    This ex is maybe a bad ide but i think its time to add more donor ranks/perks.

    Plz comment what u think is a god ide and what u think is a good setup for donor perks
     
  2. Draykan1024

    Draykan1024 Well-Known Member

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    I don't think the server much needs anymore donor perks. For one, the perks are all designed for convenience rather than paying the way to win, if someone wants that they can buy credits and packs. It's a good idea, but the server already includes quite a lot with the current ranks, and to add anything more risks breaking the game, or you'd have to downgrade what donors already currently have, and that would upset a lot of people, to suddenly find what they paid for is worth less than it was.
     
  3. Slind

    Slind Founder

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    not cross server compatible
    not possible, requires a lot of adjustments of all the different chunk loaders we use and especially a way to communicate with bukkit permissions what probably not a single mod dev would even consider
    while it sounds super simple, it would require a custom solution

    Could you tell us why you think there should be more? What is the big reason?
    I do see a huge down sight:
    1. it makes everything more complicated and less clear for the user
    2. the transaction costs at least double with upgrades
    3. it is not possible to implement in between ranks into the current system, we would need to redo the entire system. While you did suggest naming the tier between 3 and 4 "6", I would never agree to such mixed up chaotic structure.

    If you can think of things that would be nice to be added as perks please share. If they are not too op, doable and worth it, I'm sure we can add them.
     
    LucidTheStick gefällt das.
  4. RomaDaddy

    RomaDaddy Well-Known Member

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    at this point the most I could see is the title colorization or essentials.nickname.color perms. I don't see them needing more tiers for extra /kit's and hp...
     
  5. AdrianVaughan

    AdrianVaughan Patron Tier 1

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    I can't see the point with the extra tiers as it stands now tier 5 you get 9 chunks and god mode so 7,8,9 would make that redundant. As Slind pointed out the work would be a lot to implement this given the complexities of the system in place. Am a tier 5 donater and as I see it the tier system is perfect right now.
     
    BookerTheGeek gefällt das.
  6. chaosblad3

    chaosblad3 Very Well-Known Member

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    I think he mainly just wanted to be able to load more chunks tbh, but I can totally understand why that would be difficult/impossible to do with chickenbones config..

    As for possible other perks what is your opinion on this (was actually something I started to think about before I left last year):
    /buffs commands for each tier that apply certain /effects (ideally if possible it would be nice if it could just be a single /buffs command and have a plugin detect the players donor tier and apply the appropriate buff level automatically, but just using /buffs# is fine too)
    /buffs1 : haste, speed, resistance - lasts 30 minutes, 2 hour cooldown
    /buffs2 : strength, haste 2, speed, resistance - lasts 30 minutes, 1 hour cooldown
    /buffs3 : strength 2, haste 2, speed 2, resistance 2, night vision - lasts 30 minutes, no cooldown
    /buffs4 : strength 3, haste 2, speed 2, resistance 3, night vision, regeneration - lasts 1 hour, no cooldown
    /buffs5 : strength 3, haste 3, speed 3, resistance 3, night vision, regeneration 2 - lasts 1 hour, no cooldown
     
    chugga_fan und Slind gefällt das.

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