There seems to be quite a few random drops without warning lately. Is this lag from the datacenter? Or is it player created? I don't see east or south going down this frequently so I'm inclined to believe someone on the server is creating a lot of lag. Is there any way to find out?
I haven't been looking into monster for the past few days, because of issues on b-team. All monster servers run on the same machine, so it is "player"/"item" related. I will see what we can do.
there are happening two things. One is this stackoverflow from TE: Code: java.lang.StackOverflowError at net.minecraft.network.packet.Packet200Statistic.<init>(Packet200Statistic.java:15) at net.minecraft.entity.player.EntityPlayerMP.func_71064_a(EntityPlayerMP.java:1194) at net.minecraft.entity.player.EntityPlayer.func_71029_a(EntityPlayer.java:2099) at ic2.core.IC2Achievements.issueAchievement(IC2Achievements.java:114) at ic2.core.IC2Achievements.onCrafting(IC2Achievements.java:145) at cpw.mods.fml.common.registry.GameRegistry.onItemCrafted(GameRegistry.java:384) at thermalexpansion.gui.slot.SlotCustomCraftingOutput.func_75208_c(SlotCustomCraftingOutput.java:81) at thermalexpansion.gui.slot.SlotCustomCraftingOutput.func_75210_a(SlotCustomCraftingOutput.java:62) at net.minecraft.inventory.Slot.func_75220_a(Slot.java:56) at thermalexpansion.gui.container.device.ContainerWorkbench.func_82846_b(ContainerWorkbench.java:85) at net.minecraft.inventory.Container.func_75144_a(Container.java:383) at thermalexpansion.gui.container.ContainerTEBase.func_75144_a(ContainerTEBase.java:114) at thermalexpansion.gui.container.device.ContainerWorkbench.func_75144_a(ContainerWorkbench.java:170) at net.minecraft.inventory.Container.func_75133_b(Container.java:621) at net.minecraft.inventory.Container.func_75144_a(Container.java:392) at thermalexpansion.gui.container.ContainerTEBase.func_75144_a(ContainerTEBase.java:114) at thermalexpansion.gui.container.device.ContainerWorkbench.func_75144_a(ContainerWorkbench.java:170) at net.minecraft.inventory.Container.func_75133_b(Container.java:621) at net.minecraft.inventory.Container.func_75144_a(Container.java:392) at thermalexpansion.gui.container.ContainerTEBase.func_75144_a(ContainerTEBase.java:114) at thermalexpansion.gui.container.device.ContainerWorkbench.func_75144_a(ContainerWorkbench.java:170) at net.minecraft.inventory.Container.func_75133_b(Container.java:621) at net.minecraft.inventory.Container.func_75144_a(Container.java:392) at thermalexpansion.gui.container.ContainerTEBase.func_75144_a(ContainerTEBase.java:114) at thermalexpansion.gui.container.device.ContainerWorkbench.func_75144_a(ContainerWorkbench.java:170) at net.minecraft.inventory.Container.func_75133_b(Container.java:621) at net.minecraft.inventory.Container.func_75144_a(Container.java:392) at thermalexpansion.gui.container.ContainerTEBase.func_75144_a(ContainerTEBase.java:114) at thermalexpansion.gui.container.device.ContainerWorkbench.func_75144_a(ContainerWorkbench.java:170) Another one is an async bug which I have no idea why it is happening. In order to be able to solve it or get more information we need to wait for one of the devs with more experience.
Thanks for the updates. If they end up figuring it out, could you post what they did possibly? Would be a pretty good learning experience to see what has to be done to solve these more complex issues. Thanks again!
well the main issue is related to async chunkloading which causes a deadlock with thermal expansion stuff, somehow.
I would imagine the player would be identified just before what you posted on the Stack Overflow Error. It does refer it to being something a player did. Whatever function 70164 is. Not sure how comprehensive the log is.
2 of 3 big issues have been solved. We are currently working on the third that came up yesterday when we thought we got everything.
btw. the third one is related to one huge base with a lot of tile entities (machnies, conduits...) or entities (mobs), if you know someone that has a huge base and is logging out or teleporting a minute before the crash, let us know. It is unloading too many entities/tile entities at once, which crashes the server.
When you go through the portal from Spawn to North there's a large base in the distance, could that be it?[DOUBLEPOST=1403483909,1403483805][/DOUBLEPOST]The base belongs to bambamm72 & Mugoletti
Just a quick check of people that would list entities when the server was crashing every 5 minutes (for the last hour) 968 Kedar_Shakira 923 Dylems 501 gingy4 319 Razobeast 291 LeahLouise 283 Sharkstopper 283 Stoopidshoe 269 Cynexus Used the /cofh tps all command might want to check: neoxdark qwikkn MBacon15 Paladin DJ_PORNy as well. They have been tossed to the lobby with every crash too.
My best guess is either the base I share with LeahLouisa and SharkStopper or Cynexus' base - we all seem to be the common denominators.
qwikkn just started playing minecraft yesterday. He has a tiny square house that isn't within render distance of any large bases and he's only playing vanilla at the moment. Dude only just learned how to craft stairs today so I doubt he's your guy. There is a guy not far from my base who has an enormous thermal expansion set up. Walls and floors covered with dynamos. I can't remember his IGN at the moment though, unfortunately. I have seen him online shortly before a couple of the crashes.
Monster North should be stable again. With the help of ProfMobius and Blood we found the issue. It was two railcraft tanks that duplicated as TileEntities. Out of 200 OpenTankTileEntities it grew up to 10k and more which crashed the server on chunkunload. This issue seems to be related to cauldron as I couldn't reproduce it with forge only. Another thing is that these tanks haven been extremly, extremly big, so please keep your railcraft tanks at a normal size and hopefully this avoids the bug to appear until it is solved. I'm happy that all these days we have invested to find the source have been finally worth it and avoided a world/server reset.
Thanks again for all your work! North was very stable yesterday and I didn't have any issues at all. Just for future reference, how big of a railcraft tank is too big? We have a few 9x9x8, but I thought that was the largest you could build?