Implemented /ontime seems to not work

Dieses Thema im Forum "BevoTechPack" wurde erstellt von BookerTheGeek, 8. Dezember 2014.

  1. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    So this was reported to me last night by @__Tiny__ that /ontime is not reporting his actual time on the server. Testing myself confirms this issue, as my on time is also not being reported correctly.
     
  2. paulnator2112

    paulnator2112 Member

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    That is already known and the reason for that is that the 1.7 servers won't communicate with the 1.6 bungeecord server. This also happens on Direwolf20 and Modsauce.
     
  3. Bennyboy1695

    Bennyboy1695 Well-Known Member

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    Think your forgetting a 1.7 pack Paul ;)
     
  4. paulnator2112

    paulnator2112 Member

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    TDT isn't online atm so it doesn't count.
     
  5. Bennyboy1695

    Bennyboy1695 Well-Known Member

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    I meant Galaxy :p
     
  6. paulnator2112

    paulnator2112 Member

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    Fail confirmed ;)
     
    Bennyboy1695 gefällt das.
  7. Slind

    Slind Founder

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    The data from ontime is coming from an old system we don't take over to 1.7 due to major bugs. We did implement our own system which does already work in the background for quite some months and collecting data. We haven't implemented anything further but the playtime is being tracked on 1.6 and 1.7 from the new system.
    Only place where it is used currently is here:
    PlayTime - MineYourMind
    Btw. the data from the Watchdog and a few other graphs is coming from the same system.

    A similar feature like /ontime is already on the top priority part of the todo list.
     
    Zuletzt bearbeitet: 2. Januar 2015
  8. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    As it is being worked on Ill close this thread and since we can check it on the website
     

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