You know what's really cool? Putting a soulbound enchantment on an item and then dying to not have them show up in your inventory afterwards. Then, when you get back to your grave, the soulbound items are the only ones that are not there. I mean, it's totally not reasonable for people to put soulbound on items that are rare and hard to get or has great value (such as a soulbound golden bag of holding), and then to lose them after totally expecting to keep them after dying. No big deal or anything, because people totally like to unexpectedly flush hours of playtime down the drain because yolo, right?
im sorry this is a issue that we are well aware of it should of been fixed last version but my fix didnt work apparently. me and booker are both looking into the issue and booker is trying to get in contact with ars developers. the issue is with how ars magica trys to save the items this issue only seems to happen when a player dies in another dim aka not the overworld we are currently trying our best to solve this problem please be patient. you are one of the many that has had this issue and i understand how annoying this is ive had it twice and @JIMA9399 had this issue not long ago. i will update you when we find a solution. thanks for reporting a link to the github issue SoulBound Items get lost on death · Issue #31 · MyM-ModpackTeam/Civilization · GitHub
no this isnt the issue the issue is a well documented issue with ars magical and kcauldron both me and @BookerTheGeek have established this. give use time and im sure we will sort the issue