Packs that have thaumcraft installed.

Discussion in 'Archive (Suggestion and Feedback)' started by KevinSupreme, Nov 17, 2016.

  1. KevinSupreme

    KevinSupreme Well-Known Member

    Messages:
    16
    Likes Received:
    0
    Local Time:
    11:38 PM
    i have a suggestion for packs that have thaumcraft, some players waypoint nodes/hungry nodes in the farm world and on reset they go collect them whether they already have one or not and other players that would like to have one for them self dont ever have the chance to get one because someone already took them. I suggest a way to randomize node spawning or change it up a bit so if someone has a waypoint at a node they cant just go back there and take it , make it so its something players have to search for end game or not
     
  2. LordEreh

    LordEreh Well-Known Member

    Messages:
    1,301
    Likes Received:
    674
    Local Time:
    8:38 AM
    You know all farm worlds like overworld are nearly unlimited?

    Go far, far, far, away from spawn point and u find your nodes to take.
    And from my experience (from AS2) there is many nodes in Deep Dark relatively near spawn point, only finding nodes in nether are problematic.
     
  3. KevinSupreme

    KevinSupreme Well-Known Member

    Messages:
    16
    Likes Received:
    0
    Local Time:
    11:38 PM
    its hungry nodes that are the problem tbh most servers containing thaumcraft have been up for a while and players know where most of the nodes will be so they claim the areas
     
  4. LordEreh

    LordEreh Well-Known Member

    Messages:
    1,301
    Likes Received:
    674
    Local Time:
    8:38 AM
    so staff must do something about this like reset claim in farm worlds or something.
    I dont think so they will change seeds for farm worlds - it will be causing more lags while generating terrain
     
  5. KevinSupreme

    KevinSupreme Well-Known Member

    Messages:
    16
    Likes Received:
    0
    Local Time:
    11:38 PM
    didn't say change seed even if they removed claimed land players can waypoint them and on reset reclaim the area before anyone else can find them. I'm suggesting on reset for a way to reposition nodes and or make harder to find nodes a little less rare due to the highish rate of players on servers
     
  6. LordEreh

    LordEreh Well-Known Member

    Messages:
    1,301
    Likes Received:
    674
    Local Time:
    8:38 AM
    You know generating nodes is based on seed? So there is no way to "reposition" of nodes nor to make them harder to find.

    There is no chance to put hungry node in shop either cuz u can have in shop random node from creative mode so getting hungy node will be very hard that way and kinda OP.

    Maybe we wait for any other players opinions cuz its 2-sided conversation.
     
  7. coolgi3000

    coolgi3000 Logician of the gods

    Messages:
    1,064
    Likes Received:
    282
    Local Time:
    2:38 AM
    Some packs have ways to randomize nodes ;) like in the old regrowth you could use a cardboard box over and over till you get a hungry node.
    But really 3 points I would like to make

    1. People leave the server/pack often, it is rare to find someone who stays on the pack after reaching end-endgame for very long.(for example I would bet @Soycake will probably be leaving ozone2 titan soon because he has gotten to the point that there is noting to work towards) and anyway there's lots of people who just loose interest as well. Meaning the nodes will not be immediately taken forever.
    Which leads into number 2...

    2. Not everyone who finds a hungry node claims or takes it, many would just waypoint it. And most who claim or take it don't go back to get it again after a restart.

    3. Hungry nodes are not required.
    I personally prefer not to use hungry nodes both because of the hassle of dealing with them, and because I personally think energized nodes are way more reliable.

    However I do agree that hungry nodes are very rare in most packs I play I only ever see 1 usually.
     
  8. tyler489

    tyler489 Well-Known Member

    Messages:
    1,873
    Likes Received:
    202
    Local Time:
    1:38 AM
    the config by default is set for nodes to have a random 1 in 80 chance to be sinister/fading/hungry/tainting
     
  9. WikidSick

    WikidSick Well-Known Member

    Messages:
    666
    Likes Received:
    48
    Local Time:
    9:38 AM
    This seems like a 21st century problem to me than a huge problem
     
  10. BookerTheGeek

    BookerTheGeek Patron Tier 3

    Messages:
    3,257
    Likes Received:
    1,097
    Local Time:
    1:38 AM
    I look forward to your submission of a plugin that can do this. Otherwise this would require a staff member to manually change the nodes. I assume you can imagine the probability of that happening.

    Personal Opinion, Interesting Idea, not going to happen.
     
    tyler489 likes this.

Share This Page