Just wanted to ask about what the guidelines are for mod interactions and what certain people may consider 'exploits'. Like the enderpearl to the top of the nether is technically an 'exploit' since you aren't supposed to be able to do that but in my opinion it seems like an okay thing to do since it is not hurting anyone or giving an incredible advantage to any certain player. Just wanted to hear thoughts on this from the community and also from @BookerTheGeek and @eAndPi.
well personally I would care about people going ontop of the nether, but building your base up there where it would essentially be luck to find seems unfair I would say vanilla "exploits" are fine but you open up problems with x-ray being used, there are also bugs like duplication which should obviously be banned The problem I see is if you say "this" is acceptable then you open the flood gates and allow for things to be construed and taken advantage of. I think the best way is a zero tolerance policy, and a possible network wide ban. Becuase especially in UHC giving a advantage of another doesnt just give them better fun, but allows them to bring down other people quickly and make the experience for others
First off duping is for sure off the table and anyone caught will be banned. And for me the question remains: Where is the line? and What is considered an exploit vs a mod interaction. Another example would be moving nodes with Blood Magic Teleposers. Is it intentional? No. Does it work? Yes. Question is does it count as a punishable offense, especially since everyone has access to it.
Well I think its fair to say that the line, although its there, isnt something we can really get a measure on without delving deep into each pack But while saying that I think we can have some guidelines, these are just off the top of my head and need to be more refined What you cannot do - Using any method that will purposely or inadvertently breaks another players experience - Using methods which drastically break natural mod progression - Methods commonly known as bugs which are frowned by developers i.e x-ray machines vanilla I understand why teleposers are on a grey scale, but I would like to point out that the requirement you gave "access for everyone" shouldnt be used as it is so vague and widespread i.e dupe bugs, x-ray, enderpearl nether ect.. are all common to everyone
Well X-Ray mods and duping are cheating, which is for sure not allowed. Regrowth has progression built in and can't really be exploited very well from what I've seen so that shouldn't be too much of an issue. What do you mean breaks another player's experience?
Isn't that quite what UHC is made for? Unless he means that endgame players destroy new players (like having a monopoly over the server)?
I would hope that repeatedly assaulting the same player, preventing them from making any progress, would be against the rules as Harassment. Give them a chance. I always hate PVPers who are at endgame and prevent any progression.
I agree but this cannot be controlled I think. A more subtle approach would be "Allow them to move without following to the new location"
One way I think this could be fixed would take a bit of effort although a plugin could be found and added It would essentially do, allow people to claim a area as theyre own. Then when someone is going to raid it they would have x amount of time, or whatever just to show they have raided. Once they have then they cannot raid it till a week has passed Just a random thought
I say everything up to 100% unraidable(aside from making your base out of carpenter's safes) and outright cheating xray, duping, ect are ok
Lets make a list, X-ray Warding blocks (thaum) Carpenter safes Using botania to break safes Enderpearl trick for block warping
"carpenter safes" <- on your list. How can we break them if we can't use them? Why ban them in the first place?
Why would we ban something like warded blocks and carpenter's safes? Both can be bypassed pretty easily.
I didnt know that they were baned, as for banning warded blocks although they can be bypassed it does take a lot of work and usually a bug which in my opinion anyway shouldnt be used in the first place. If these bugs were known by everyone and were easy to be done (assumed a certain progression level) than I would say everyone go for it, but as far as I know there isnt anyway to get around warded blocks (maybe bloodM teleposer) and the only way to get in carpenters safe is by botania gun, with a boring lense I just think warding and carp safe is way to OP, for example something like obsidian everyone at the start cant get in, but further down the progression you can. But for warding as far as I know its essentially bedrock
Warded Blocks: BM televise it away. Not too far into BM Carpenter's safes and every other block pretty much: Mekanism Cardboard Boxes