Done Steve's Factory Manager Issue

Discussion in 'ModSauce' started by stlhd, Jan 5, 2015.

  1. stlhd

    stlhd Well-Known Member

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    I crafted and operated my first Steve's Factory Manager using it to craft slates with a Blood Alter. The block operated okay until I chose to change some parameters.

    I was able to call and delete ladder rungs as well as being able to break and replace the Manager block. The problem was that I was unable to enter a value into either an input or output item white list without crashing my client. I tried everything that I could come up with but changing a value in Item ID always crashed me.

    I was able to change the trigger interval value and can imagine making the Manager work by blacklisting all, using multiple inventories, and limiting the number of blocks in the input inventory to 1. Bah!

    Has anyone else seen this change in behavior of the Manager? If so please share the remedy...if any.
     

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