While thinking back to when I made a thread about upgradeable kits it got me thinking is it possible to change the way you redeem kits? Currently once selected kits are selected they are locked in until you send a support thread to ask for a change. My idea is to change what determines how many kits you can get into special Kit Tokens. There would be two versions for normal kits and plus kits. You would never get more tokens then what you limit is and you would be able to redeem any kit with the proper token. To prevent putting all standard tokens into resource which would be 3 if you are t5 donator. Kit resource would be locked until the daily refresh comes for when tokens come back. Staff may choose a time when a majority of the server is currently offline. The Reason Why I Am Asking About This: -I can't even begin to mention how many time I wanted a simple kit armorplus or tools plus instead of one mobdrops but was too lazy to send in a thread to the staff to request a change for one to two days of use just to have it changed back fairly quickly. -Another reason is that the staff may introduce new kits with out forcing people to either specifically pay for them to be redeemed or send in requests for changes. -lastly it would allow for modpack specific kits instead of generic ones to be used for almost all modpacks. Would love feed back to what people think about this suggestion. Sent from my iPhone using Tapatalk
Im not sure how hard it would be to impliment a token based kit system although I think it a decent idea. Possibly rather then that it might be easier to have a request sustem so you could do something like /exchange kit (previous kitname) (requested kitname) and it will create a table or some alert for staff to approve or deny or even a automated ticket and if deny its obviously void but if accepted then it will execute a set of commands changing you kit for you. Idk but it would be pretty easy to impliment but its just a idea.
This was a thought I did play with my self. What made it flip behind the curtain was change this would require. Its not "much" work but still quite something and with the stuff we are still missing completely for 1.10 :/
Ahh that sucks. Might at least ask some of your dev if they are able to come up with a unique mod to make it work if not then we can only wait till someone else whom is smarter creates it. Sent from my iPhone using Tapatalk
If I were to be adept at coding I would give it a try myself but I only just recently started to learn how to program and what not. Still at the basics. Sent from my iPhone using Tapatalk
A plugin would not be able to handle the nbt data which all the machines and special blocks use, hence those would be broken or could not be given
mainly because vanilla blocks almost never utilize NBT data. Playing minecraft as long as I have, I didn't need to know code to find out what it means. for example, a golden bag of holding with stuff in it has it's own unique NBT data, which is likely the cause of player data corruptions when AE2 storage drives are placed in golden bags. still, plugins handling Vanilla blocks don't need to worry about NBT data. But modded blocks, like machines with specific states, etc. are the barrier. a specialized mod would be required, or a better plugin that can handle machine nbt data.
It's surprising that Spongeforge has no way to deal with NBT, since it is used even more by the base game now with structure blocks.
it does, but bukkit doesn't and most servers we have are still on bukkit and probably will be for another year.