Towny Server (or similar)

Discussion in 'Archive (Suggestion and Feedback)' started by fizzydog64, Apr 5, 2016.

?

If there was a towny (or similar) server, would you be interested in playing it?

  1. Yes, and I'd play with a town

  2. Yes, but I'd play without a town/make a town

  3. No, I'll stick to the current servers

Results are only viewable after voting.
  1. fizzydog64

    fizzydog64 Well-Known Member

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    So, I think I speak for a lot of people when I say the main part of playing online is to play with other players, find their builds and bases, trade and cooperate. This is at least my favorite part of playing minecraft online, so I would like to ask if anyone would play on a towny server on a modpack.

    Towny servers allow players to make builds together and form a community more than the current claim system, mainly owing to /rt. Me and a few other players have tried a few times to make a viable "town" of sorts on servers to cooperate and trade, which is really what towny is made for. Combined with chest shop or something similar, there is a potential to have an actual city filled with players and life, allowing some people to focus on what they want to do and trade efficiently as a community, something that is very rare with the current servers.

    So, long story short, I'd like to ask if anyone would be interested in this, and also if it would be possible to have happen if enough interest is shown. I think it'd be a great idea to add a real sense of community in game to play alongside other players instead of in the middle of nowhere.

    I also added in options in the poll to see if people would be willing to play in proximity to other players.

    Also, any other suggestions would be much appreciated, and thanks for reading.

    (also because you need money to be in a town it'd be a fairly easy way to get those votes/donations if people are interested, you know you want this admin friends)
     
  2. Slind

    Slind Founder

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    We had this discussion in length a few times before. The search should come up with +4 pages threads.

    To sum it up:
    • simplicity is a key element for us
      • we would not be able to host +30 servers with the human resources we have
      • we aim for a quick and headache-less start, grief prevention is by far the most simple system to use
    • protection - we use the griefprevention core (worldguard on skyblock servers) protection and extend it where it is lacking, the way towny works would not fit into this, as each item/block needs to be added separately by id, therefor we would need to create a custom towny version
    • performance - we used towny before (1.4.7), it flourishes small towns which is great but it is bad that one player is loading the entire town, the lag multiplication was very perceptible (we ended up spinning the taxes around the amount of members, so that one could not afford +4 players)
    • towns - while you can not set taxes with griefprevention you can create subclaims and therefor use it similarly
     
    LunaBlossoms and chugga_fan like this.
  3. fizzydog64

    fizzydog64 Well-Known Member

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    oh heck i'm blind as everything

    So, a "town" of sorts is possible with griefprevention? and can the market be used similarly to chest shops?
     
  4. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    that is correct ;)
     
  5. johnfg10

    johnfg10 Well-Known Member

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    if u want to see a nice mall @AceOfBases has a lovely one on civ :)
     
  6. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    And he's building a nice town to go with it.
     
  7. johnfg10

    johnfg10 Well-Known Member

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    indeed :)
     
  8. ben_mkiv

    ben_mkiv Well-Known Member

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    The lack of subdivisons and mym server is the worldprotect plugin. It doesn't let players use their tinker/draconic tools in their subclaim.

    only workaround is to add around 1 chunk of space on each side of the subclaim ;(
     
  9. Slind

    Slind Founder

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    yes, but this would be the same case with towny :(
     
  10. mrminesheeps

    mrminesheeps Helper

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    i would personally like a towny, but if it'd take that long, staring at a screen typing in the code and every item ID in all their forms just to protect it, it simply wouldn't be worth it. let's be honest.
    i would personally enjoy having a town to live in, but due to the fact of how the system works, a player could essentially give players a tiny space, which prevents mass expansion, and pushing people to stuff everything into the plots they own, causing, well... mass lag. a player may as well make a massive US grade industrial city into 1 chunk and make it go from bedrock to build limit. in essence, this server, if even made, would run at extremely low tps.


    i'm not speculating either. i've experienced this. on a tekkit lite server. i actually made good friends with the town owner and was given a massive 50x50 plot all to myself that allowed me to make a lag-free base. but sadly, i couldn't go into the town too often due to some lag issues.
     
  11. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    The witch hunt, or how mym looses their donators | MineYourMind Community everything being in one chunk happens anyways (srsly, can we PLEASE clean out and archive pages 5-39 of the suggestions and feedback page for being REALLY old? thanks) although nothing this extreme will happen elsewhere (junior admins now know exactly what their doing) but 1 chunk bases aren't neccesarily bad, as in this thread i point out how i actually found 2 blocks that together murdered tps nearly 3 times as much as my base, thankfully this thread got resolved so there's no reason to necro it, but towny... just doesn't cut it IMO
     
  12. ben_mkiv

    ben_mkiv Well-Known Member

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    well the downside you mentioned is to the town manager. so if he accepts redunant builds it's basicly his fault.

    I'm running a small town on infinity and it works fine, some machines are on small plots where everybody is trusted, so no one has to build his own smeltery/power supply, etc...
     
  13. Slind

    Slind Founder

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    One underestimated performance impacting thing is the neighbor chunkload, this occurs with cross chunk border setups, therefor one chunk bases are good, performance wise.
     
  14. ben_mkiv

    ben_mkiv Well-Known Member

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    good you mention that. basicly i give plots to users chunkwise, so if someone starts he gets 1-2 chunks, and i'll expand if more are needed.

    also i keep an eye on how ppl build and give them suggestions to improve their stuff.

    just want to say that towns are no big deal with GP. Topic got slightly offtopic, sorry :)
     
  15. mrminesheeps

    mrminesheeps Helper

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    yet sadly, 1 chunk bases aren't typically good design wise. guess we can't have all of both worlds?
     
  16. Sandstroem

    Sandstroem Well-Known Member

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    I think the whole Towny thing is nice for vanilla packs or packs that dont have that much automation going on. Those are also the servers where people care more about building nice stuff and then putting it together to a town is nice. On basically all the servers I have played here so far, most people care less about building than about progressing in their tech/magic, but that is just how modded MC is.
     
  17. johnfg10

    johnfg10 Well-Known Member

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    :O what about civ what about @AceOfBases lovely public builds on civ :) civ is mostly pretty builds (other then mine)
     
  18. mrminesheeps

    mrminesheeps Helper

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    yeah i'm slowly piecing together my underwater dome house
    once it's done, though, it's gonna look amazing =D
    it'll also have multiple layers, like a farm, a power room, a kitchen... that kind of thing.
     
  19. Sandstroem

    Sandstroem Well-Known Member

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    I am not saying that nobody wants to built. And Civ, which is very community oriented is probably an exception to that anyway.

    I don't know the history of Towny, but I just assume it was developed with communities that build large cities or towns in mind. So basically also back in vanilla. But not necessarily a town, where basically every house contains a full automated setup.
     
  20. johnfg10

    johnfg10 Well-Known Member

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    very true i love the idea but on a server of this scale it just isnt pratical
     

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