Trust Permissions

Discussion in 'Archive (Suggestion and Feedback)' started by Zeltchoron, May 16, 2015.

  1. Zeltchoron

    Zeltchoron New Member

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    Currently using the /Trust command a player can permit a different player to have access to:
    • Build (/Trust <player>)
    • Manage (/PermissionTrust <player>)
    • Containers (/ContainerTrust <player>)
    • Access (/AccessTrust <player>)
    However limited to granting only 1 of the 4 options above to a single player within a particular claim.

    My suggestion is to allow a player to give multiple of the listed above options to a single player within a single claim. Such as permitting a player to have Access and Containers within the same claim.

    Thanks,
    Zeltchoron


    P.S.
    When the /Trust command is used the player is given a list of commands, there is a spelling error:
    "/Trust <player> Graants a player permission to build"
     
  2. RAINING_SHELLS

    RAINING_SHELLS New Member

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    Hmm..


    Wierd
     
  3. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    already does this.... manage trust auto gives all the rest, and build trust gives rest, containers give access, and access is just access
     
    Tokoshoran and chaosblad3 like this.
  4. chaosblad3

    chaosblad3 Very Well-Known Member

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    Yup, as chugga said, the higher permissions automatically include the ones below it, so if you give a player build trust, they also get container trust and access trust.

    Now were it gets really interesting is when you add subdivisions :D
     
  5. Zeltchoron

    Zeltchoron New Member

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    Well when a player does the command /ContainerTrust <player> the name only shows up as permitted to access containers and not Access.
    Also, what if I want the player to be permitted only to be able to access containers whilst no able to use levers and buttons, or be permitted to build and not able to open containers and use buttons and levers?

    All I want is diversity and variety, having more options imo is preferable. Being restricted to giving someone more then you desire is undesirable[DOUBLEPOST=1431735622][/DOUBLEPOST]
    I made this thread originally because I was making SubDivisions
     
  6. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

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    that is not something that was anticipated, and it gives both, doesn't show it, doesn't list it, it just gives
     
  7. RAINING_SHELLS

    RAINING_SHELLS New Member

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    OH.. i tought you meant you couldnt trust people opps!
     
  8. chaosblad3

    chaosblad3 Very Well-Known Member

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    You would have to direct these suggestions to the developer of Grief Prevention here: Grief Prevention - Bukkit however be aware that mym uses a much older version of GP since the newer versions of it are for the newer minecraft 1.8 whereas all but one of our servers are using the older minecraft 1.7.10 or 1.6.4

    If you are very clever with subdivisions it is entirely possible to give container trust to a player in one specific area of your base that you want them to have access to, but not give them any trust in the rest of the base, which would stop them using levers and doors etc.

    Likewise you could have a subdivision in which a player is not trusted at all where you keep all your chests etc, but still give the player build trust in the rest of the claim, they would then be able to build anywhere but inside the subdivison, and would not be able to access the contents of the chests.
     
  9. Zeltchoron

    Zeltchoron New Member

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    I was told all permissions in the main claim override subdivision permissions, no?
    Also, I thought this would be something a developer for MyM could do, no?
     
  10. chaosblad3

    chaosblad3 Very Well-Known Member

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    To be fair I haven't tested it myself personally so I could be mistaken, but I believe if you do /trust player while standing in the main claim, then stand inside the subdivision and do /untrust player, that should keep them trusted in the rest of the claim but not inside the subdivision.

    And no, unfortunately Grief Prevention is a closed source plugin, released under GPLv3
    which means our devs are not allowed to make changes to it.
     
  11. Zeltchoron

    Zeltchoron New Member

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    Alright, thanks.
     
  12. Tokoshoran

    Tokoshoran Well-Known Member

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    Aye. I don't know if it works based on order or just has subdivisions come out on top, but if you play it safe and do the subdivision last, you won't have to worry about it. You can either untrust them for the whole base then accesstrust them for a chest,or you can trust them for the whole base except for a personal chest. This latter method is great for when you want to give a player a chance, but do not want to risk them stealing from you (Especially since our stance on such thefts is "Well, you trusted them")
     
  13. SirWill

    SirWill Founder

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    It's not closed source
     
  14. Slind

    Slind Founder

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    We back port the 1.8 version from time to time with little adjustments. I didn't fully follow on what would be nice to have. Could you elaborate on how you would imagine it to look like. If we do it would be considered in regards of the effort needed to get it done + the importance in terms of "who needs it" and "how essential is it" compared to other tasks on the todo list.
     

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