Done update?

Discussion in 'CrundeeCraft' started by tyler489, Aug 29, 2015.

  1. tyler489

    tyler489 Well-Known Member

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    any idea when the server will be updated to 1.0.10 i didnt realize the server wasnt updated. anyway its a pretty big patch
    1.0.10:

    Updated BloodMagic-1.7.10-1.3.3-13.jar
    - Made the Ritual of Magnetism more efficient by caching ore blocks.
    - Created the Ritual Dismantler to dismantle rituals automagically (if they are active).
    - Added achievements. Yup!
    - Removed FBOs from the mod, so that lower-end computers can use the mod more easily.
    - Fixed the Void sigil so that it now works.
    - Fixed the tool paradigm silk touch on redstone ore - Blocks.lit_redstone_ore does not have an item...
    - Fixed the LP bar rendering.
    - Fixed API calls so that they no longer reference the main mod.
    - Fixed borked elementals and demons.
    - Fixed the arm rendering being idiotic - it renders the bound armour model without people actually having that armour.
    - Performance build, and also improved/fixed the dynamic mace mine speed.
    - Elementals now properly rotate! :D
    - Finally (hopefully?) fixed the demon glitch. Dang those datawatchers!
    - SEVERAL performance enhancements were added to the mod. Unfortunately, I would have to make this changelog massive in order to mention them all.

    Updated Chisel2-2.5.0.43
    - HotFix for the ClassCastException with the GUI

    Updated CoFHCore-[1.7.10]3.0.3-303
    -Corrected a bad interaction with the stencil buffer and starch-based hardware.
    -Corrected an issue where non-keyboard key bindings could crash the game.
    -Flat bedrock replacement now plays a bit better with mods that add variations of bedrock.

    Updated Decocraft-2.1.1
    - Added 50+ models, did some renderer optimization!
    - Better, faster, stronger rendering. Everything is based on VBOs, triangle strips and magic. The rendering is completly GPU bound and not CPU bound anymore. Perfs, perfs, perfs.
    - The renderer itself is a new wip mod included in this release (PTRModelLib). If you want to desactivate the outline when looking at a model, check out PTRModelLib.cfg.
    - Shift clicking will ignore the bounding of other models, allowing you to place models within models.
    - Glass and snow are not blocking placement anymore.
    - Fixed potential problem with fake tileentity badly casting.
    - Fixed a proxy issue that prevented placing materials in the Decobench.
    - Fixed missing texture parts bug.
    - Shorter loading time (cut down by 30s) by temporarily removing startup mipmaps computation. Mipmaps will be re-added once it can be done in an efficient way.

    Updated malisiscore-1.7.10-0.12.8
    - Fixed bug when replacing item in recipe input
    - Fixed rayTracing bug

    Updated Mantle-1.7.10-0.3.2a.jar
    - Fixes crash issue when pulses containing items/blocks used in books are disabled
    - Improve mapping migration performance

    Updated MCA-1.7.10-5.0.7.2-universal
    - Fix: A frequent crash occurring at night has been repaired.
    - Fix: A rare crash occurring on login to a world has been fixed.

    Updated RedstoneArsenal-[1.7.10]1.1.1-89
    -Corrected an issue where non-keyboard key bindings could crash the game.

    Updated ThermalDynamics-[1.7.10]1.1.0-161
    -There is now a Covers tab. It can be disabled as a config option.
    -Super-Laminar Fluiducts - Unlimited throughput of fluids! They must be filled to capacity
    before reaching this rate, however.
    -Luxducts - these glow when given a redstone signal.
    -Redstone Relay - new attachment which allows for redstone signals to be carried along a
    duct network. The highest input signal dominates. More advanced relays to come in the
    future.
    -Fixed an issue where accessing a duct from ForgeDirection.UNKNOWN could cause a crash.
    -Fixed a corner case extraction issue with Retrievers on Fluiducts.

    Updated ThermalExpansion-[1.7.10]4.0.3B1-218
    -Redprints now have a Minecraft sound effect.
    -Tesseract Frames can now be disabled, if the recipe for Tesseracts is also disabled.
    -Integrated Hopper Apparatus - Allows machines to automatically extract from adjacent
    inventories.
    -Nullification Chamber - Destroys excess secondary products. Machines will still produce
    secondary products. However, the process will not be stopped due to lack of room.
    -Pulverizer - added more recipes for creating dye from vanilla flowers.
    -Fluid Transposer - added a recipe for Packed Ice using Ice and Gelid Cryotheum.
    -Augment tooltips now contain more information about the purpose of the item.
    -Some augment textures have been renamed. Sorry about that, texture packs. :(
    -The Sawmill can now produce additional Sawdust if the secondary chance is increased.
    -Transmission Coil Ducting has a new icon.
    -Fixed an issue with the Fluid Transposer not handling certain OreDictionary names.

    Updated ThermalFoundation-[1.7.10]1.2.0-102
    -Torches may now be placed on all Storage Blocks.

    Updated TMechworks-1.7.10-0.2.14.100
    - Fixes drawbridges placing EnderStorage blocks.
    - Adds Block info command.

    Updated TConstruct-1.7.10-1.8.7
    - Alumite, Ardite, Cobalt, Manyullyn bricks (Textures by TherminatorX)
    - Cactus, Paper and Netherrack textures for some of the ranged weapons (Textures by TheStapler)
    - Fix potential crashes with armor stuff
    - Fix potential crash when smeltery size changes
    - Fix potential crash with the lumber axe
    - Fix CraftingStation Chest NEI stuff
    - Fix a dupe bug
    - Several other smaller fixes
    - RFTools integration/balance (similar to Mystcraft)
    - Fix Enderium not being blacklisted as Mystcraft Page
    - Fix a crash with bolts and external mod integration
    - Fix a possible crash with thrown daggers
    - Fix crashes with worldgen when smeltery is disabled

    Added new luckyblock drops (Drops from the Space Luckyblock episode)

    (Info for server owners: mods and config folder have been changed)
     
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  2. joices

    joices Patron Tier 3

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    I think that we will wait before the update so that they find all the bugs/issues that it brings with it. Although I am VERY excited for the decocraft part. I mean like 50+ new models?!?!??! I think YESSSSS.
     
  3. CommonExplosion

    CommonExplosion Well-Known Member

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    FINALLY!
     
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  4. EndavorGaming

    EndavorGaming Ye Coffee Gamer <3

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    Can't wait! Most likely excited for the Deco Craft ;P 50+ More Models and Shift Clicking can now ignore Model boundaries
     
  5. Slind

    Slind Founder

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    Definitely not before the second of next month. More precise I can't be atm.
     

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