any idea when the server will be updated to 1.0.10 i didnt realize the server wasnt updated. anyway its a pretty big patch Spoiler: changelog 1.0.10: Updated BloodMagic-1.7.10-1.3.3-13.jar - Made the Ritual of Magnetism more efficient by caching ore blocks. - Created the Ritual Dismantler to dismantle rituals automagically (if they are active). - Added achievements. Yup! - Removed FBOs from the mod, so that lower-end computers can use the mod more easily. - Fixed the Void sigil so that it now works. - Fixed the tool paradigm silk touch on redstone ore - Blocks.lit_redstone_ore does not have an item... - Fixed the LP bar rendering. - Fixed API calls so that they no longer reference the main mod. - Fixed borked elementals and demons. - Fixed the arm rendering being idiotic - it renders the bound armour model without people actually having that armour. - Performance build, and also improved/fixed the dynamic mace mine speed. - Elementals now properly rotate! - Finally (hopefully?) fixed the demon glitch. Dang those datawatchers! - SEVERAL performance enhancements were added to the mod. Unfortunately, I would have to make this changelog massive in order to mention them all. Updated Chisel2-2.5.0.43 - HotFix for the ClassCastException with the GUI Updated CoFHCore-[1.7.10]3.0.3-303 -Corrected a bad interaction with the stencil buffer and starch-based hardware. -Corrected an issue where non-keyboard key bindings could crash the game. -Flat bedrock replacement now plays a bit better with mods that add variations of bedrock. Updated Decocraft-2.1.1 - Added 50+ models, did some renderer optimization! - Better, faster, stronger rendering. Everything is based on VBOs, triangle strips and magic. The rendering is completly GPU bound and not CPU bound anymore. Perfs, perfs, perfs. - The renderer itself is a new wip mod included in this release (PTRModelLib). If you want to desactivate the outline when looking at a model, check out PTRModelLib.cfg. - Shift clicking will ignore the bounding of other models, allowing you to place models within models. - Glass and snow are not blocking placement anymore. - Fixed potential problem with fake tileentity badly casting. - Fixed a proxy issue that prevented placing materials in the Decobench. - Fixed missing texture parts bug. - Shorter loading time (cut down by 30s) by temporarily removing startup mipmaps computation. Mipmaps will be re-added once it can be done in an efficient way. Updated malisiscore-1.7.10-0.12.8 - Fixed bug when replacing item in recipe input - Fixed rayTracing bug Updated Mantle-1.7.10-0.3.2a.jar - Fixes crash issue when pulses containing items/blocks used in books are disabled - Improve mapping migration performance Updated MCA-1.7.10-5.0.7.2-universal - Fix: A frequent crash occurring at night has been repaired. - Fix: A rare crash occurring on login to a world has been fixed. Updated RedstoneArsenal-[1.7.10]1.1.1-89 -Corrected an issue where non-keyboard key bindings could crash the game. Updated ThermalDynamics-[1.7.10]1.1.0-161 -There is now a Covers tab. It can be disabled as a config option. -Super-Laminar Fluiducts - Unlimited throughput of fluids! They must be filled to capacity before reaching this rate, however. -Luxducts - these glow when given a redstone signal. -Redstone Relay - new attachment which allows for redstone signals to be carried along a duct network. The highest input signal dominates. More advanced relays to come in the future. -Fixed an issue where accessing a duct from ForgeDirection.UNKNOWN could cause a crash. -Fixed a corner case extraction issue with Retrievers on Fluiducts. Updated ThermalExpansion-[1.7.10]4.0.3B1-218 -Redprints now have a Minecraft sound effect. -Tesseract Frames can now be disabled, if the recipe for Tesseracts is also disabled. -Integrated Hopper Apparatus - Allows machines to automatically extract from adjacent inventories. -Nullification Chamber - Destroys excess secondary products. Machines will still produce secondary products. However, the process will not be stopped due to lack of room. -Pulverizer - added more recipes for creating dye from vanilla flowers. -Fluid Transposer - added a recipe for Packed Ice using Ice and Gelid Cryotheum. -Augment tooltips now contain more information about the purpose of the item. -Some augment textures have been renamed. Sorry about that, texture packs. -The Sawmill can now produce additional Sawdust if the secondary chance is increased. -Transmission Coil Ducting has a new icon. -Fixed an issue with the Fluid Transposer not handling certain OreDictionary names. Updated ThermalFoundation-[1.7.10]1.2.0-102 -Torches may now be placed on all Storage Blocks. Updated TMechworks-1.7.10-0.2.14.100 - Fixes drawbridges placing EnderStorage blocks. - Adds Block info command. Updated TConstruct-1.7.10-1.8.7 - Alumite, Ardite, Cobalt, Manyullyn bricks (Textures by TherminatorX) - Cactus, Paper and Netherrack textures for some of the ranged weapons (Textures by TheStapler) - Fix potential crashes with armor stuff - Fix potential crash when smeltery size changes - Fix potential crash with the lumber axe - Fix CraftingStation Chest NEI stuff - Fix a dupe bug - Several other smaller fixes - RFTools integration/balance (similar to Mystcraft) - Fix Enderium not being blacklisted as Mystcraft Page - Fix a crash with bolts and external mod integration - Fix a possible crash with thrown daggers - Fix crashes with worldgen when smeltery is disabled Added new luckyblock drops (Drops from the Space Luckyblock episode) (Info for server owners: mods and config folder have been changed)
I think that we will wait before the update so that they find all the bugs/issues that it brings with it. Although I am VERY excited for the decocraft part. I mean like 50+ new models?!?!??! I think YESSSSS.
Can't wait! Most likely excited for the Deco Craft ;P 50+ More Models and Shift Clicking can now ignore Model boundaries