Implemented Witchery Endgame Items for "the list"

Discussion in 'Archive (Suggestion and Feedback)' started by Zxirl, Mar 27, 2015.

  1. Zxirl

    Zxirl Well-Known Member

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    TLDR: Red items under spoilers allow players to skip/bypass Witchery's progression system. Think of it as selling Ichor or Awakened Draconium Ingots on the market. There are just a lot more of those "tier" items in witchery

    While Witchery is one of the more complex magic mods and explored by far less people in comparison to the other big-name magic mods (Thaumcraft/Botania/Blood Magic). Witchery, like the other mods, has progression path. Yes. I am suggesting a lot of items. However, I tried to group them under categories, and color coded (Red) based on a priority for items that SHOULD not be traded as they fundamentally allow people to skip all the witchery progression when traded.

    Spirit World Items -
    Trading said items allow people to avoid going to the Spirit World; which a) isn't the easiest to get into. b) requires multiple trips (at least two assuming you get lucky and don't die while getting tormented twine for your dream weaver) c) Only a 50% chance for a dream, dream is required for gathering wispy cotton.
    Wispy Cotton
    Witch's Ladder
    Scarecrow
    Trent Effigy
    Dream Weaver
    Brew of Flowing Spirit
    Brew of Hollow Tears
    Brew of Wasting
    Fanciful/Tormented Thread
    Wormwood

    Focused Will/Condensed Fear
    Congealed Spirit

    Circle Magic -
    Most of these items are your mid/end-game witchery tools. They all require various machines and steps to unlock them. Circle magic also requires a decent level of altar power.
    Alluring Skull
    Crystal Ball
    Brazier
    Fume Filter
    Filter Fume Funnel
    Enchanted Broom
    Attuned Stone (Charged)
    Demon Heart
    Demonic Blood

    Seer Stone
    Mystic Branch
    Spectral Stone
    Owlet's Wing
    Toe of Frog

    Koboldite Materials -
    Lets just say.. Koboldite is not easy to get. You have two routes -> Hobgoblin slave miners or lots, and lots of trading with Hobgoblins. You can also only trade with them in a village. That means you have to spawn them there or transport them 1 by 1.
    Statue of Hobgoblin Patron
    Pentacle
    Koboldite Dust/Nugget/Ingot

    Koboldite Pickaxe
    Twisting Headband

    Advanced Kettle/Cauldron Recipes -
    Similar to Circle Magic's reasons.
    Drop of Luck
    Spirit of Otherwhere
    Infernal Animus
    Mystic Unguent
    Brew of Frogs Tongue
    Brew of Bodega
    Brew of Infection
    Infused Brew Base
    Ritual Chalk [4 types]

    Armor/ Boss Items -
    These items are essentially Witchery's versions of Draconic Armor/Ichorcloth Robes. I don't think anyone would even sell them, but still shouldn't be an item that is traded on market :D
    Death's Hand/Armor
    Binky's Skull
    Spear of the Huntsman
    Bloodied Wicker Bundle
    Baba Yaga's Hat
    Leonard's Urn
    Soul of ___ Demon
    Bark Belt/Biting Belt
    Ruby Slippers
    Mog's Quiver
    Grug's Gurdle
     

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