Implemented crash after restart, please fix

Dieses Thema im Forum "Direwolf20" wurde erstellt von chugga_fan, 12. November 2014.

  1. VivecaMouna

    VivecaMouna Active Member

    Beiträge:
    25
    Zustimmungen:
    6
    Ortszeit:
    13:23
  2. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Beiträge:
    5.861
    Zustimmungen:
    730
    Ortszeit:
    08:23
    won't do anything, it's not the max packet size
     
  3. VivecaMouna

    VivecaMouna Active Member

    Beiträge:
    25
    Zustimmungen:
    6
    Ortszeit:
    13:23
    It's worth trying anyways. There are many things that can cause packets to and give off a bad ID.
     
  4. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Beiträge:
    5.861
    Zustimmungen:
    730
    Ortszeit:
    08:23
    also as far as i can tell all the players would have to install it, and it would also leave everyone open to a DDOS
     
  5. VivecaMouna

    VivecaMouna Active Member

    Beiträge:
    25
    Zustimmungen:
    6
    Ortszeit:
    13:23
    Hmn. Come to think of it, isn't Chickenchunks enabled? Think it might have something to do with someone chunkloading something to cause this issue?
     
  6. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Beiträge:
    5.861
    Zustimmungen:
    730
    Ortszeit:
    08:23
    maybe, but then again no one has a chunkloader AFAIK, and quarries apparently don't work according to @SilentStar
     
  7. VivecaMouna

    VivecaMouna Active Member

    Beiträge:
    25
    Zustimmungen:
    6
    Ortszeit:
    13:23
    IIRC, Internal exceptions are usually due to something loading incorrectly. If there was always something loaded that disagrees with someone's client, it'd boot them out. After a restart especially, something might have loaded in wrong.
     
  8. chaosblad3

    chaosblad3 Very Well-Known Member

    Beiträge:
    1.701
    Zustimmungen:
    649
    Ortszeit:
    13:23
    If it was an issue with the hardware/software of the machine the DW20 server is hosted on then Crash Landing 2+3 and the 3 Monster buildworlds would be having the same problem..

    It shouldn't be an issue with any specific chunk, if it was then either the server would crash on startup, or it would only cause issues for people who are near that chunk, not everyone who logs in.

    I've seen and fixed issues caused by chickenchunks several times before and this is nothing like them.
     
  9. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Beiträge:
    5.861
    Zustimmungen:
    730
    Ortszeit:
    08:23
    then all they have to do is run through the world, delete all chunkloaders in the thing they use and reset the chunk
     
  10. VivecaMouna

    VivecaMouna Active Member

    Beiträge:
    25
    Zustimmungen:
    6
    Ortszeit:
    13:23
    Then perhaps the restart has caused an inconsistency between server and client. Is it the same error message for every single person that logs in?
     
  11. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Beiträge:
    5.861
    Zustimmungen:
    730
    Ortszeit:
    08:23
    it's either the io.exception thing and disconneted from the server
     
  12. chaosblad3

    chaosblad3 Very Well-Known Member

    Beiträge:
    1.701
    Zustimmungen:
    649
    Ortszeit:
    13:23
    Look guys, I appreciate that you're trying to help, but I think this is an issue best left to the server owners when they are able to take a look at it.

    I'm sure you can think of something to do on one of our other 19 servers until then!
     
  13. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Beiträge:
    5.861
    Zustimmungen:
    730
    Ortszeit:
    08:23
    ok xD
     
  14. VivecaMouna

    VivecaMouna Active Member

    Beiträge:
    25
    Zustimmungen:
    6
    Ortszeit:
    13:23
    [00:47:50] [Netty Client IO #3/INFO] [FML]: Attempting connection with missing mods [itemphysic, ArmorStatusHUD, AromaBackup, DamageIndicatorsMod, StatusEffectHUD, bspkrsCore] at SERVER

    Okay, I just looked in my client console to find this upon each connect attempt. time I ping the server. And upon trying to connect, there is a long string of errors.
     
    Zuletzt bearbeitet: 12. November 2014
  15. SirStudMuffin

    SirStudMuffin Well-Known Member

    Beiträge:
    2.365
    Zustimmungen:
    337
    Ortszeit:
    13:23
    Im surprised the servers only been up 48 hours and people are near endgame :O
    Still sat here listening to the hum of 10 survivalist generators ;)
     
  16. VivecaMouna

    VivecaMouna Active Member

    Beiträge:
    25
    Zustimmungen:
    6
    Ortszeit:
    13:23
    Not right now, you're not!~
     
  17. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Beiträge:
    5.861
    Zustimmungen:
    730
    Ortszeit:
    08:23
    i'm prob the only one that palys thats near endgame on any mod .-. save tinkers, tinkers is EZ endgame
     
  18. xAlexus

    xAlexus Well-Known Member

    Beiträge:
    141
    Zustimmungen:
    5
    Ortszeit:
    14:23
    i take time to finish every mod i didnt even started building my base ( but i have some machines already and a smeltery) i am fine :)
     
  19. SilentStar

    SilentStar Well-Known Member

    Beiträge:
    314
    Zustimmungen:
    84
    Ortszeit:
    14:23
    I do have chunkloaders. I do have my quarry, it is placed but not by me, because i wasnt able to place it. Instead my brother placed it for me.
     
  20. SirWill

    SirWill Founder

    Beiträge:
    12.284
    Zustimmungen:
    3.708
    Ortszeit:
    14:23
    Solved. Was a plugin which got added.
     

Diese Seite empfehlen