Implemented Re-enable conduits in The Dark Trilogy

Dieses Thema im Forum "Archive (Suggestion and Feedback)" wurde erstellt von Magisch, 5. Juni 2015.

  1. Magisch

    Magisch Patron Tier 3

    Beiträge:
    81
    Zustimmungen:
    4
    Ortszeit:
    16:22
    In TDT EnderIO conduits and Thermal Dynamics conduits have been disabled by default. This is disastrous as a change since the only other early way of conducting RF power (the Redstone Energy Cables) and the only way of easy conversion is also disabled by the server, thus making it almost impossible to use effectively and forcing people to use other, more lag prone methods.
     
  2. SilentBane

    SilentBane Well-Known Member

    Beiträge:
    1.030
    Zustimmungen:
    628
    Ortszeit:
    09:22
    @Administrator can you look into this please. We should at least consider enabling them.
     
    Lawmonark gefällt das.
  3. CommonExplosion

    CommonExplosion Well-Known Member

    Beiträge:
    741
    Zustimmungen:
    182
    Ortszeit:
    16:22
    Is Openblocks in that pack? (Atleast I think that's the name with the conduits). If so can't those be used?
     
  4. Lawmonark

    Lawmonark Well-Known Member

    Beiträge:
    2.558
    Zustimmungen:
    770
    Ortszeit:
    16:22
    you thinking Extra utilities?

    Energy pipes and Nodes?
     
  5. CommonExplosion

    CommonExplosion Well-Known Member

    Beiträge:
    741
    Zustimmungen:
    182
    Ortszeit:
    16:22
    Yes, that's it, ty :p
    (and nodes...wow)
     
  6. Lawmonark

    Lawmonark Well-Known Member

    Beiträge:
    2.558
    Zustimmungen:
    770
    Ortszeit:
    16:22
    I with SilentBane on this one. I would wait for the next update to see if he adds a tweak recipe back in. If not, i would suggest the server enables them. I will ask on the FTB site if there are any plans to re-enable them.
    Since Gideonseymour has taken over the pack..... it seems he want to make it like his Pheonix Reborn pack.
    I wish Tfox was still maintaining this pack...
     
    FranCawl gefällt das.
  7. Bennyboy1695

    Bennyboy1695 Well-Known Member

    Beiträge:
    1.888
    Zustimmungen:
    498
    Ortszeit:
    15:22
    What about using the buildcraft energy pipes ?
     
    BookerTheGeek gefällt das.
  8. BookerTheGeek

    BookerTheGeek Patron Tier 3

    Beiträge:
    3.257
    Zustimmungen:
    1.097
    Ortszeit:
    09:22
    Does the pack itself disable them or did we do it for reasons?
     
  9. FranCawl

    FranCawl Well-Known Member

    Beiträge:
    64
    Zustimmungen:
    7
    Ortszeit:
    16:22
    A good solution early game, but the farer you progress, the more pipes would be needed to be able to move enough energy. it would require large amounts of pipes. Also you can't stack the pipes like you could with the EnderI/O conduits.

    Yes, they are disabled by the modpack. However in the normal modpack, you would also have the projectred cables, wich we can't use serverwise.
     
  10. Bennyboy1695

    Bennyboy1695 Well-Known Member

    Beiträge:
    1.888
    Zustimmungen:
    498
    Ortszeit:
    15:22
    We have re-enabled the ender io conduits recipe temporarily.
     
  11. LucidTheStick

    LucidTheStick Well-Known Member

    Beiträge:
    3.143
    Zustimmungen:
    1.327
    Ortszeit:
    10:22
    If the pack has these disabled by default, why are we re-enabling them? @Bennyboy1695
     
    Lawmonark gefällt das.
  12. Bennyboy1695

    Bennyboy1695 Well-Known Member

    Beiträge:
    1.888
    Zustimmungen:
    498
    Ortszeit:
    15:22
    because they are only disabled till the next update when the recipe changes and its to prevent huge lag from everyone using the only viable option of extra utilities energy nodes stacked full of speed upgrades
     
  13. Magisch

    Magisch Patron Tier 3

    Beiträge:
    81
    Zustimmungen:
    4
    Ortszeit:
    16:22
    Imagine people using Transfer nodes with Speed upgrades for all conductance of Power, Items and Liquids. Now imagine how the server would take 50 people doing that.
     
  14. BookerTheGeek

    BookerTheGeek Patron Tier 3

    Beiträge:
    3.257
    Zustimmungen:
    1.097
    Ortszeit:
    09:22
    What one machine do you have that you cant power with a buildcraft pipe? Me thinks your mistaken and thinking of older buildcraft versions.[DOUBLEPOST=1433525520][/DOUBLEPOST]What project red cables? I did not know they had a power cable.
     
  15. Magisch

    Magisch Patron Tier 3

    Beiträge:
    81
    Zustimmungen:
    4
    Ortszeit:
    16:22
    1. Grammar
    2. Its not about what you can and cannot power, its the throughput. The maximum throughput of a buildcraft pipe is 10240 RF/t, thats not even half of what conduits can do. Plus pipes are wonky and have continuation loss. They also don't like EnderIO machinery from time to time.




    Rednet Energy Cable


    Currently disabled on the Server because of a Server Crash Bugs.
     
  16. FranCawl

    FranCawl Well-Known Member

    Beiträge:
    64
    Zustimmungen:
    7
    Ortszeit:
    16:22
    And in addition, the highest output pipe is the emerald Kinesis pipe, capped at ~2000. Having a big Reactor capable of much more than that...
     
  17. BookerTheGeek

    BookerTheGeek Patron Tier 3

    Beiträge:
    3.257
    Zustimmungen:
    1.097
    Ortszeit:
    09:22
    1. What about my grammer? I am asking (because you did not answer so the question still stands) what "one" machine in this pack cannot be fully supplied with power from a buildcraft power pipe.

    2. That pipe. See I was confused because you said red power, and that pipe is from MineFactory Reloaded. See my confusion.

    So really, thank you for the reply, but you did not answer the question.


    You cannot build a reactor that produces more energy then I can pull out with buildcraft. Just put more power ports on the reactor.
     
    CommonExplosion und Lawmonark gefällt das.
  18. Magisch

    Magisch Patron Tier 3

    Beiträge:
    81
    Zustimmungen:
    4
    Ortszeit:
    16:22
    They can all be supplied, however EnderIO machines are known to bug out when powered by BC pipes. In addition to them bugging out willy-nilly sometimes. Furthermore, BC item pipes and fluid pipes are just subpar in terms of performance (you can cause a lag inducing pile up) and usability (no real customization besides basic filter and insert/extract.
     
  19. BookerTheGeek

    BookerTheGeek Patron Tier 3

    Beiträge:
    3.257
    Zustimmungen:
    1.097
    Ortszeit:
    09:22
    I believe you are incorrect good sir.

    Buildcraft has updated significantly since minecraft 1.5, introducing many performance gains. Not once have i seen buildcraft pipes in 1.7 bug out as you say in regards to them disconnecting from machines. The only issue is when you are using an extraction pipe from one machine directly into another that sometimes on chunk reload the direction reverses. Easily solvable by using a minimum of two pipes between machines for items.

    As for the routing, you should look into pipe gates and wires, and the ability of pipes to paint items and route painted items. A little bit of more work.

    While the Ender IO conduits might be easier to use, and able to be built in a single block space, there is really no setup that you can design in game with conduits that I can not accomplish with buildcraft. It might be bigger them yours, but it will do the same thing as yours.
     
    Lawmonark gefällt das.
  20. Magisch

    Magisch Patron Tier 3

    Beiträge:
    81
    Zustimmungen:
    4
    Ortszeit:
    16:22
    And about 30 times as laggy, too. Im not basing this on 1.5 data, I have used BC extensively in 1.7.10 and it still was this laggy
     

Diese Seite empfehlen