Agricraft - Weeds

Dieses Thema im Forum "Community Talk" wurde erstellt von caithleen, 11. September 2015.

?

Do you like the weed mechanic from agricraft? (Regrowth and other packs)

Diese Umfrage wurde geschlossen: 14. September 2015
  1. I like it!

    4 Stimme(n)
    12,5%
  2. No its just annoying

    13 Stimme(n)
    40,6%
  3. Potato

    15 Stimme(n)
    46,9%
  1. caithleen

    caithleen Patron Tier 1

    Beiträge:
    792
    Zustimmungen:
    196
    Ortszeit:
    21:14
    See the poll :)
     
  2. Nezraddin

    Nezraddin New Member

    Beiträge:
    73
    Zustimmungen:
    12
    Ortszeit:
    21:14
    I must say, that I don't really like it.

    Of course it's kinda a nice mechanic, brings something into all the stuff you do.
    But seen on how long you often have to wait for crops to breed/cross breed and with weeds activated... you hardly can do anything but watch your field or you come back and suddenly all your breeding-work is gone because the weeds took over the whole field.
    Especially when it comes to special plants (like magical crops) where you need to spend alot of ressources into crafting the seeds alone, this can be quiet devastating and frustrating.

    Worst of course is when you use some powerful growth-acceleration-mechanics, like the agricarnation of botania or the lamp of growth from thaumcraft, you can loose your field and all the plants in like 5~10 minutes (or even less) you don't watch the field.

    So yeah, I think during the crossbreeding/raising-the-stats time the weeds are very very annoying, since they force you to not do anything else but stay at your fields.
    Once you have full fields or raised plants of course they don't matter anymore, since - from what I understand - they only grow in empty crops. But the time before... very annoying x.x

    (and I lost a few fields to them already, just cause I was thinking of "fast doing something else" which took just a few minutes longer than it should and suddenly I was back 5 steps and started my plant-raising new)
     
  3. caithleen

    caithleen Patron Tier 1

    Beiträge:
    792
    Zustimmungen:
    196
    Ortszeit:
    21:14
    until now it looks the potato will win! :D
     
  4. AlphaRue

    AlphaRue Egotistic Extremely Important Member

    Beiträge:
    504
    Zustimmungen:
    113
    Ortszeit:
    15:14
    I like it, but I voted for potato cause you misformatted the poll
     
  5. CheshireLill

    CheshireLill Well-Known Member

    Beiträge:
    218
    Zustimmungen:
    112
    Ortszeit:
    14:14
    I understand the point behind weeds and I like/hate it all at the same time. I like that it helps keep players attentive to their crops or lose them all (connected to spread) I hate that they interrupt what you are doing if you are crossbreeding.....So I vote potato.
     
  6. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Beiträge:
    5.861
    Zustimmungen:
    730
    Ortszeit:
    15:14
    I think the idea is amazing, it's there to add realism to agricraft and also makes agricraft not OP
     
    CheshireLill gefällt das.
  7. caithleen

    caithleen Patron Tier 1

    Beiträge:
    792
    Zustimmungen:
    196
    Ortszeit:
    21:14
    Looks like the potato won.

    Oh and also hypovolemia will have weeds disabled - for now ;)
     
  8. tyler489

    tyler489 Well-Known Member

    Beiträge:
    1.873
    Zustimmungen:
    202
    Ortszeit:
    14:14
    Untill u can find a better/worse mechanic to make it harder?
     
  9. SkylineLights

    SkylineLights Well-Known Member

    Beiträge:
    14
    Zustimmungen:
    0
    Ortszeit:
    15:14
    I like the mechanic, but I wouldn't mind seeing it be disabled on certain servers. It surely does bring an aspect of realism to your everyday farming, but in a lot of modpacks you're often away from home, adventuring to find that rare loot you've been dreaming of, so you're not able to tend to your farms at all times, which can make weeds a problem (Especially if the chunks are loaded).
     
  10. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Beiträge:
    5.861
    Zustimmungen:
    730
    Ortszeit:
    15:14
    not in this modpack, 2/3 the time you're at your house pumping blood or stabbing yourself with a knife lol
     
  11. Tabsz

    Tabsz Well-Known Member

    Beiträge:
    81
    Zustimmungen:
    12
    Ortszeit:
    14:14
    Personally, I don't like the weeds mechanic on AG servers. its annoying. I understand its to make the game harder, but it the beginning its quite hard. Besides once you get to the point of making crops (at least for me) it just becoming another annoying mechanic to deal with.
     
  12. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Beiträge:
    5.861
    Zustimmungen:
    730
    Ortszeit:
    15:14
    most of this pack is waiting around, just like GS, for iron or other oreberry bushes to grow, and getting 10x10x10 seeds using a growth sigil is quite easy to be honest
     
  13. Demonica6666

    Demonica6666 Well-Known Member

    Beiträge:
    431
    Zustimmungen:
    100
    Ortszeit:
    14:14
    It can be a pain, but I think it should stay. It took a while, but I updated all of my crops to 10s despite the weeds. Otherwise, it can be too easy. It keeps it interesting.
     

Diese Seite empfehlen