Civilization-Modpack

Discussion in 'Community Talk' started by Lawmonark, Dec 1, 2015.

  1. Asapps

    Asapps Well-Known Member

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    It will always fail then probably. 150kb/s download speed isn't exactly amazing.
     
  2. Lawmonark

    Lawmonark Well-Known Member

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    Wait, you play on servers with that speed?
    Run this: Speedtest.net by Ookla - The Global Broadband Speed Test

    Also when you do download the pack, dont have nothing else running. Not even searching the web.
     
    chugga_fan likes this.
  3. Asapps

    Asapps Well-Known Member

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    It's downloaded. Curse Launcher sucks still. Mym Launcher will always be the best. :p Is the server down?
     
  4. Lawmonark

    Lawmonark Well-Known Member

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    should be up.
     
  5. Asapps

    Asapps Well-Known Member

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    New Problem.
    [23:37:54] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
    [23:37:54] [main/ERROR]: Unable to launch
    java.lang.ClassNotFoundException: cpw.mods.fml.common.launcher.FMLTweaker
    at java.net.URLClassLoader$1.run(URLClassLoader.java:372) ~[?:1.8.0_25]
    at java.net.URLClassLoader$1.run(URLClassLoader.java:361) ~[?:1.8.0_25]
    at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_25]
    at java.net.URLClassLoader.findClass(URLClassLoader.java:360) ~[?:1.8.0_25]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_25]
    at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) ~[?:1.8.0_25]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_25]
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:106) ~[launchwrapper-1.12.jar:?]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_25]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_25]
    at java.lang.Class.forName0(Native Method) ~[?:1.8.0_25]
    at java.lang.Class.forName(Class.java:344) ~[?:1.8.0_25]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:98) [launchwrapper-1.12.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
    Java HotSpot(TM) 64-Bit Server VM warning: ignoring option PermSize=256m; support was removed in 8.0
     
  6. GoldenPalladium

    GoldenPalladium Honestly, I'm pretty much dead.

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    Last edited by a moderator: Dec 14, 2015
  7. Lawmonark

    Lawmonark Well-Known Member

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    Thats a forge error, Create a custom pack. Then launch it. Then try to re-launch civilization.
     
  8. Asapps

    Asapps Well-Known Member

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    Tried that. Same issue still.
     
  9. Lawmonark

    Lawmonark Well-Known Member

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    Now, Launch Civilization, but at the minecraft launcher, select edit profile, and Change the forge version.
     
  10. Asapps

    Asapps Well-Known Member

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    Thanks for all the help....I'll be on in a moment unless something else goes wrong (my luck)
    Edit: All is well
     
    Last edited: Dec 14, 2015
  11. Lawmonark

    Lawmonark Well-Known Member

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    testers, How do you feel about adding Thaumcraft?
    My main issue was the "god" like armors.

    Let me know what you all think and want.
     
    elemage likes this.
  12. tyler489

    tyler489 Well-Known Member

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    add quantum flux please
     
  13. GoldenPalladium

    GoldenPalladium Honestly, I'm pretty much dead.

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    Well, if you're looking for a way to incorporate combat magic, Thaumcraft is a good mod, with the large amounts of focii at the ready. However, if you're concerned with the overpowered armors, you can just disable the recipes.
     
  14. Lawmonark

    Lawmonark Well-Known Member

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    @Replitz1127 Thank you for that amazing artwork for my pack.

    For those of you that have not seen it.
    [​IMG]
     
    julio1237878 likes this.
  15. Asapps

    Asapps Well-Known Member

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    Any chance this could get on MYM Launcher soon, or will that still be a while?
     
  16. Lawmonark

    Lawmonark Well-Known Member

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    Problem with the pack is it has "Mo Creatures". The permissions for that mod are really strict. I spoke with Slind briefly about it, possibly there is a work around. If so, im sure some day it will be up there.
     
  17. joices

    joices Patron Tier 3

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    Mo' creatures is like my favorite mod in it, but if it serves no purpose then I don't mind it being removed so that the modpack can be added to the Mym Launcher. Do you think you'll add any sethomes or anything in the test server? I just struggle too much without it.
     
  18. Asapps

    Asapps Well-Known Member

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    Yeah, Mo' creatures don't really serve a purpose. I wouldn't mind if it's removed.
     
  19. ZzConradzZ

    ZzConradzZ The Purple Cat

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    Bu- but the Poor Komodo Dragons D:
     
  20. Lawmonark

    Lawmonark Well-Known Member

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    e-mobile mod allows you to tp to players, spawn and your bed.
    Silent Gems also has a teleporter that you can link to a home charm to go to your base.[DOUBLEPOST=1450155663,1450149976][/DOUBLEPOST]ok testers. Some have you have noticed the castles. The NPCs in those castles are meant to be harder, a lot harder.
    I will be tweaking them server side tomorrow. They were meant to have 100 health, but for some reason they still only have 20.
    I have increased their max level. Let me know if you notice a difference. I really want to get them right. Also i will look into how to make the neutral. In the configs there seems to be a "standings" settings, like if they are friend or foe and it looks like you can be friends with the "bad" NPC. Not sure how yet, but i will figure that all out.[DOUBLEPOST=1450161398][/DOUBLEPOST]@GhostRiderrr

    You asked about Binnies (extra bees and trees). I possibly can change foresrty 4 to 3 and add Binnies. Ask the other testers if thats something they want.
     
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