Civilization-Modpack

Dieses Thema im Forum "Community Talk" wurde erstellt von Lawmonark, 1. Dezember 2015.

  1. julio1237878

    julio1237878 Game enthusiastic

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    Let the Hunt begin :p[DOUBLEPOST=1451576671][/DOUBLEPOST]Also is the pack going to be added to the mym launcher
     
  2. King_Cronus

    King_Cronus Well-Known Member

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    will it be on the mym launcher ?
     
  3. Slind

    Slind Founder

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    yes, but it won't be a simple click and install due to mod permission restrictions. If curse works for you, I would recommend to use curse for now. Its not yet on the MyM launcher anyways.
     
  4. King_Cronus

    King_Cronus Well-Known Member

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    i dint like curse
     
  5. MidNightEva

    MidNightEva Well-Known Member

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    I haven't actually played this yet what is the pack about[DOUBLEPOST=1451583409][/DOUBLEPOST]
    if u have installed it with curse but are having troubles launching it u can take the mods and config files from it to use for installing it using regular minecraft launcher or if u know how to make a Technic pack u could just make a private Technic pack for it
     
  6. Slind

    Slind Founder

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    Releases · portablejim/curseDownloader · GitHub
     
  7. GhostRiderrr

    GhostRiderrr Well-Known Member

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    Of course it's when I'm at work. :p
     
  8. wtffidy

    wtffidy Patron Tier 1

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    loading now >.> just got home
     
  9. harptarp

    harptarp Active Member

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    Already starting power suits![DOUBLEPOST=1451681337,1451599083][/DOUBLEPOST]From the lag issues that everyone complains and spams the chat about, can you please take out mo animals, that seems to be one of the major lag issues out there.
     
  10. King_Cronus

    King_Cronus Well-Known Member

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    i did say but everyone was like no its fine leave them no issues here
     
  11. Luphadir

    Luphadir Well-Known Member

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    cannot connect because we still have Mo creatures registry in client pack
     
  12. harptarp

    harptarp Active Member

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    Just take it out[DOUBLEPOST=1451691842][/DOUBLEPOST]and customespawner
     
  13. julio1237878

    julio1237878 Game enthusiastic

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    Hmm do we just have to take out Mo creatures because there is also that Custom mob spawner mod
     
  14. harptarp

    harptarp Active Member

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    Both[DOUBLEPOST=1451692047][/DOUBLEPOST]Yea im in, just those two[DOUBLEPOST=1451692075][/DOUBLEPOST]Theres like no lag[DOUBLEPOST=1451692118][/DOUBLEPOST]RIP the people trying to join
     
  15. Christofosho

    Christofosho Member

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    Heh, so I need to.. remove things? :p
     
  16. Schwip89

    Schwip89 New Member

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    For all those not knowing how to edit the pack: you go into the modpack settings in the curse launcher, there you click the three dots in the top right corner. Now you go into profile settings and remove the check at "locked". Once this is done you deactivate Mo' Creatures and Custom Mob Spawner and start the pack :)
     
    Christofosho gefällt das.
  17. Luphadir

    Luphadir Well-Known Member

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    the new building guide and Enhanced Building guide are not working properly.
    has the modpack openblocks been updated?

    can someone tell me has the way the building Guide blocks work been changed,
    else please set OpenBlocks to the previous version till the bug is solved on the mod authors end.
     
  18. Lawmonark

    Lawmonark Well-Known Member

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    It was changed in the newest version of Open blocks.
     
  19. Luphadir

    Luphadir Well-Known Member

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    where can i find how they work now?[DOUBLEPOST=1451914435,1451911443][/DOUBLEPOST]nvm got them to work now, the texture is the interface with + and - to right click on
     
  20. SirStudMuffin

    SirStudMuffin Well-Known Member

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    ~ApacheHelicopter1 is on the prowl~
     

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