TTK is the only one with any resistance that i know of to a rapier, annnnd people claimed it had complete back in 1.4 (i disproved this, harshly, *400+ damage in one shot*) and crossbows should be able to 1 hit all of these if done right, the main one i have a problem with is witchery vampire, really only killable by the sun, fire aspect, and werewolves, fire aspect could in theory be negated, the sun.... eh 120 seconds in the day ain't too much and werewolves just wreck everything
With the 1.2.7 update, players will need to use the MyM Launcher FTB Server - Advanced and Lag Free Feed The Beast Servers - MineYourMind 5.0 Currently i am waiting for FTB to approve the pack, so they can handle both FTB launcher and Curse. Sorry for the inconvenience, but this update was needed to fix some game breaking bugs and player issues.
Khrymez, were you still looking for a decent logo for your modpack? I usually don't do this for free, but you did and still doing such a good job that i made some time for you so design a concept. If you like it let me know with some feedback and ill take some time to finish it. cheers Luph copyrights Pas Reclame 2016
Any chance of Soul Shards being added too now that Blood magic is in the Pack? Soul Shards - Feed The Beast Wiki
This looks really clean. Only think i would change is the Target. Possibly add some color. But i like it.
on a different note, any idea when you get permissions from FTB, MyM Launcher doesn't seem to agree with me i got a horrible connection everything delays by 60sec even chat. I want to go back to curse that was better for me. side note: can't be the distance since i am from the netherlands
I think this makes the early-game a little too tedious, perhaps flint>iron, or stone>copper, 1 less step would be enough. The early game is hard enough having no /tpa or /home, random players killing you, mobs everywhere, and very little claim space. All of which are fine, I just find it all combined to be a little too discouraging for a new player. Also for new mods to be added, would you consider Logistics Pipes? It can be a nifty alternative to Applied Energistics, has a unique interaction with Storage Drawers that takes some learning and a good amount of resources, as of right now I only see 1 or 2 mass-storage systems. Gendustry is also a mod I miss heavily in this pack, if there is Genetics in the Pack, and Extra Bee's, then it would make sense for Gendustry to be here, maybe with some tweaks if you feel it is too overpowered. What about RFTools? I get it, the dimension building can cripple a server beyond belief, so just disable that part, the mod is so incredibly useful with even that gone, I wouldn't know where to start in listing its benefits. Are the Enderium tool parts disabled by intention? Or is the mod needing to be updated, I feel they should be in the pack because there isnt much incentive to keep using TiCon after you progress far enough into other mods such as Blood Magic (newly added), Botania, Thaumcraft, or others that I haven't looked at. Would adding Extra Planets (the addon for Galacticraft) be too server intensive? The original planets are great i'll admit, but this adds even more incentive to get out there and explore, without bogging down the Overworld as much with bases. I haven't looked too deep into the mods I don't know, so maybe I could be wrong here, but is there a decent mob spawning mechanic? Soul Shard's is on-par with Draconic Evolution's top tier spawner, but requires more work IMO, maybe disable the Tier 5 spawner in an attempt to reduce server lag? This could also create a more broad market demand.
Enderium and Singlarum were disabled because the are "too stronge", My testers decided on that. Also for early game, i made it better to use Silent Gems. You can go fishing.... make a fish pick.. then mine Iron,Tin,Copper,Gems with that pick. I buffed Silent Gems to make it the better starting mod. So you can make Iron Upgrade, then put it on a Silent Gems Flint Pick... That pick will mine up to redstone. From there you will want to get Chaos ore and Some gems to make a Super charged Pick. This these picks are now Manyullum+ As to Logistics pipes, No. If i add that, then i must add Buildcraft. Which i dont want to. Last update i added Red Power Transportaion, which adds pipes.
Alright, fair enough. What about Gendustry though? If I recall, maybe 1 or 2 recipes need an Assembly Table from Buildcraft, which can be Minetweaked into something else, perhaps an Alloy smelter with the same materials and RF usage?
Imo Gendustry makes Bees way to easy. Your supposed to gather enough bees then breed them. I think without Gendustry the mod actually take more than three hours.
sorry guys, but i got to say that the 1.2.7. pack is bad!, i have even created a custom pack on curse and connected to the server. Again horrible connection everything with 30-60sec delay. The tossing in of 20 new new modpacks at once in my opinion was a bad choice, can we get a variation on 1.2.6 back that was excellent. Now the game is unplayable for me, and i have heard other ingame complains with the same issues, not everybody though, Ghost seems todo just fine. compdetails: medion: 8Gb Ram windows 10 (64x) latests java instal (from today 12-01-16) nvidia g-force driver 1Gb same problems with other desktop medion: 4Gb Ram windows 8.1 (64x) latests java instal (from 2 months ago) nvidia g-force driver 1Gb
Its not the pack, its an issues with a certain mod. I already pushed an update to 1.2.8, Just waiting on Slind/Will to update launcher/server. Dont worry, the issue should be resolved in a few hours. #BlameKrhymez