[Civilization] Disarming

Dieses Thema im Forum "Archive (Suggestion and Feedback)" wurde erstellt von BookerTheGeek, 26. Januar 2016.

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Should we disable disarming?

Diese Umfrage wurde geschlossen: 2. Februar 2016
  1. Yes

    47,4%
  2. No

    52,6%
  1. OldManPingu

    OldManPingu Well-Known Member

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    Or we could all stop whining about loosing items on a (semi) PVP server.....last time I got killed I remade my stuff, nothing is forever
     
  2. johnfg10

    johnfg10 Well-Known Member

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    or we just get rid of this as it is really over powered
     
  3. julio1237878

    julio1237878 Game enthusiastic

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    well if we keep complaining about stuff then we would be better off playing vanilla minecraft . there is a ton of stuff in this pack that i am sure people will start complaining about later on
     
  4. johnfg10

    johnfg10 Well-Known Member

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    not really this is a fairly new pack it needs to be made fair for all users not just werewolfs there are other players for example vamps,tec players, thaumcrafters and more not just werewolfs
     
  5. OldManPingu

    OldManPingu Well-Known Member

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    I can say this and 100% agree with my statement, It will be in caps (IT WILL NEVER BE FAIR!) I'm sorry but it just won't. That is the nature of modded minecraft
     
  6. johnfg10

    johnfg10 Well-Known Member

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    i do agree but it should be resnobly fair this is not
     
  7. OldManPingu

    OldManPingu Well-Known Member

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    I can see that, but then we have to ask where do we draw the line?
     
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  8. johnfg10

    johnfg10 Well-Known Member

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    i cant answer that tbh but this is way over the line
     
  9. OldManPingu

    OldManPingu Well-Known Member

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    I think you'd have to look at everything as a whole, then decided where the line can be drawn
     
  10. johnfg10

    johnfg10 Well-Known Member

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    the line should be where tech and magic mods are equal in power not so that withcry can unblance the pack
     
  11. OldManPingu

    OldManPingu Well-Known Member

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    Tech and Magic, can't and really shouldn't be equal realistically it should seesaw but that won't happen
     
  12. johnfg10

    johnfg10 Well-Known Member

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    ye but you know what i mean as in respectivly i mean like ye magic should be better then tech because it is harder to get but not so much better that tech becoms pointless
     
  13. joices

    joices Patron Tier 3

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    If a werewolf can't wear armor or use weapons, why would he need to keep their items anyway? If there was anyway to allow disarming, but at the same time the werewolf doesn't get to keep the armor, then I would be okay with it. But I, along with other players, did not spend time, MyM's, and resources, only to have a loophole ruin the point of soul bounding all my items.

    If people don't like the fact that they don't get a "reward" from PvP, then they can always kill people listed in /bounty list.
     
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  14. Arcanuo

    Arcanuo Old School Poster

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    One of my issues is, "let us PvP aslong as there is no risk", yes yes yes, PvP is not the focus, or so we have heard but in all honesty alot of players focus on it, the brunt of the matter it is a focus. This is going to come out biased, I am a long term faction player, and when I heard Civi was officially released I jumped on within minutes. I was hoping for a pack full of PvP where I could progress by pvping other players and I had to hide my base in order to stay safe. I didn't get that, but I decided I'd stick around, and I have enjoyed Civi. I worry though about "PvP is fine as long as I don't lose X", why do you even have X if not to kill people? If your attempting to kill people with your Ticon bow, you should be able to lose that bow. Risk VS Reward. It's the poor mans solution to I cant get items from your grave, so I should have the ability to get some sort of item from you, and disarming adds that but doesn't take all your items. I feel this is a fair compromise that blends those who want to keep the majority of the items but doesn't turn PvP into I beat you up for money with 0 risk. <--- This is my mind is bad, there needs to be a risk or PvP will be that.
     
    Zuletzt bearbeitet: 27. Januar 2016
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  15. mine_killer14

    mine_killer14 New Member

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    I would disable disarming, there is no counter play against disarming. No poppet, enchantment or item can prevent someone from removing your armor, throwing it on the ground for the person with a better connection or magnet to pick up.

    If you want m,y gear u can take it from my cold dead hands.

    Edit, but if its possible to move from the armor to the inventory instead of on the ground then thats all good. ofcourse what i am asking is probably not possible.
     
    Zuletzt bearbeitet: 28. Januar 2016
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  16. tyler489

    tyler489 Well-Known Member

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    Yep
     
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  17. CollinsToys

    CollinsToys Well-Known Member

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    I always use the donor armor and I never PvP. I am more interested in expanding the economy. You can't have a successful civilization without a successful economy, ie Cities, towns, districts, mayors, peasants, market stalls, Bosses and workers etc..
     
  18. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    Soulbound makes that impossible, and allows people to hunt without any risk.
     
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  19. johnfg10

    johnfg10 Well-Known Member

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    Its not easy to get good armour
     
  20. Arcanuo

    Arcanuo Old School Poster

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    It's legitimately a joke to get good armor, depending your definition of good. Blood Magic just requires time, not resources for Bound Armor.
     

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