First of all, griefing is the easiest way to ruin peoples experience, lets say you have a draconic reactor, a different player goes into your base...
as said by someone else a few pages ago, having 2 seperate servers for every modpack probably will be the best way. Server 1 is f2p and everyone...
same, i'm gonna have a pretty large town, already have a concept for a power plant to feed energy to the whole town. Though it's gonna be one hell...
They could simply add a damage cooldown, you take no damage for 30 seconds after you die <-< they kill you, you kill them, and they cant do much...
the Bteam server has pvp, which is simply just a regular /pvp to enable or disable it, where if 2 players want to fight eachother they both have...
Thanks though I still do have some small questions. If Divine Journey does win, will there be an earlier access for some players than others?...
hard mode is way more expensive but also feels way more rewarding, easy mode just cuts off some work to make it easier to craft a lot of recipes....
How about because it's too new that there might be a lot of bugs still and Divine Journey actually looks like a pretty fun mod.
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