Server Address projectozone3.mym.li Twitch Launcher - MyM-Launcher Launch Times Patron Tier 3: Friday, 15th February at 6am CET Patron Tier 2: Saturday, 16th February at 6am CET Patron Tier 1: Sunday, 17th February at 6am CET Time Converter Pack Description Project Ozone 3: A New Way Forward is a pack filled to the brim of mods ranging from tech to magic to even exploration. A Better Questing pack filled with "currently 1106" quests (if you include the reward system). Project Ozone 3 also supports pack modes as they become available (Normal, Titan and Kappa). Normal mode in PO3 will be "slightly" more difficult than Project Ozone 2's due to mod progression. There are still "simple" achievements after the main quests we just use Better Questing entirely. Patron Server Information This is a Patron ONLY server. This means that if you have a current patron subscription, you are able to join this server. Once your patron runs out, you can no longer join the server. Patron Tier 3 and Tier 2 gets early access. See Launch Times. Want to get Patron? Visit our Shop Warnings As the pack is still in beta and being one of our 1.12 servers, this pack is highly experimental. There are a lot of new dimensions in this pack that have never been in a 1.12 pack on MyM before. It is quite possible that you might see dimension resets earlier than expected if something breaks. Pubic Release Information Yes, there will be a public server for Project Ozone 3. This is TBD.
great news Ive heard from OGs discord that sponge can cause headaches with a few astral things and the TF stuff Thanks for taking this on, and sorry in advance for the headaches it will cause is it .37? just realised my patron expired yesterday, once more into the (project ozone) fray
Yes In the patch notes for updated Astral Sorcery, Hellfire (Astral Sorcery Dev) fixed some sponge incompatibilities.
random thought, would it be worth putting TF to a weekly reset from the get go?, unless that is already the plan
I played to about the philosophers stone on another server - I liked it a lot, but I thought embers and abyssalcraft were pretty tedious.
Played to the endgame. Several garbage mods are put as quest-locks. 1. Embers is piece of garbage, super counter-intuitive mod, with most useless in-game manual I've ever seen. And It is required to go through almost entire Embers to progress through mid-game. Thankfully there are options and shortcuts, but you need to learn the mod from video-tutorials. 2. AbyssalCraft - okeish mod, with slow progression, with "progress for progress". Thankfully only early part of it is required to progress to endgame. 3. PneumaticCraft - was required for endgame. But with 3.0.38 update the damn plastic is required for all Mekanism machines. This is evil. 4. Lord Craft - totally pointless time-waste until very deep into the mod, when you can do quests and obtain permanent perks. Time-waste part is required to progress through mid-game. Perks are optional and boring. 5. Armor crafting chain is evil. Fortunately there are out-of-chain alternatives, which are actually better, until very late-game. 6. 3.0.38 has broken all killing quests, some of which are quest-locks for other lines. For example Ender Dragon - to unlock Void Craft questline. 7. Better Questing is used for quests. This is so oldschool. Detection is slow and unreliable, taking rewards requires to open every freaking quest and click "Claim". The good parts: 1. Tons of options. Very unbalanced, but fun to find shortcuts and cheesy ways. 2. Tons of different mods are put into questline. Learning them is fun. Quests provide quite good info on how to use mod. Except for Embers, which just suggests to read the codex, which is crap. 3. Rewards system is nice. For quests you get RAKs - the money, you can spend on Loot crates, Ability totems and OP weapons. 4. To proceed to endgame you'll have to go through following mods: Mystical Agriculture, Tinkers' Construct, PneumaticCraft, Embers Rekindled, Twilight Forest, Land Craft, Erebus, Lord Craft, Botania, VoidCraft, Astral Sorcery, AbyssalCraft, NuclearCraft, Mekanism, Extended Crafting, ProjectE, and finally Avaritia. The rest are optional.
This sounds like the sort of thing that you should share with the PO3 discord team. The pack is still in beta so I'm assuming they would like feedback, but thanks for your input here that's an excellent road map to know what is required.
I'm hyped for the Public Release . . . from what I have read here it will be the type of Modpack I like. Is there a Public Release date allready?
Hi, I've been away for ages, how demanding is this pack compared to PO2? Curious cause I havent upgraded my bought a new PC just yet and don't wanna Patreon if I can't play.
It is quite demanding. It reccomends 6gb of RAM allocated if I remember correctly. Sent from my SM-A520W using Tapatalk
This will not run on a potato, and even when you have a high end pc it still has horrible load times, I spend around four minutes waiting for it to load which is rather annoying at times should you crash.