Implemented Metallurgy 3 Fantasy and Nether metals

Discussion in 'Horizons' started by trunksbomb, Jan 30, 2014.

  1. trunksbomb

    trunksbomb New Member

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    I am simply not finding anything of worth in the overworld, farmworld, or the nether.

    Before the reset, I would frequently come across the lesser Nether metals such as alduorite, lemurite, shadow iron, midasium, or ceruclase. Frequently enough that I ended up with more of them than I had something to do with.

    I would infrequently come across mithril, adamantite, or atlarus in the overworld and farmworld alike.

    After mining out 5 chunks from y16 to bedrock in the farm world, countless branch mines in the overworld, and large chunks of the nether- I've got nothing. I've found some alduorite and vyroxeres, and one vein of 2 kalendrite in the nether. The craziest thing in the overworld/farmworld I've found was a vein of prometheum ore.

    There seems to be a noticeable different in the spawn rates of these ores. Did something change?
     
  2. Slind

    Slind Founder

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  3. trunksbomb

    trunksbomb New Member

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    Unfortunately the Metallurgy author does not keep a publicly available changelog so I don't know what's been changed other than "Lots of fixes".

    I know they're rare.. but they weren't always THIS rare.
     
  4. Slind

    Slind Founder

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    • 1.0.9
      • Modified many aspects of world ore gen
      • Disabled Ardite, Bauxite, Cobalt and Galena Ore
    • 1.0.10
      • Disabled Bauxite, Cassiterite, Galena, Native Copper, Pentlandite, Ruby and Sapphire Ore
    • 1.0.12
      • Decreased Spwan rate of Limestone and Red Sandstone
    Its nothing directly towards to Metallurgy.[DOUBLEPOST=1391106989,1391106931][/DOUBLEPOST]edit: our answer: Few, bad biomes | MineYourMind Community
     
  5. trunksbomb

    trunksbomb New Member

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    Answer is a new world? Got it.

    Before you generate it out, can you verify that those rare ores such as adamantite and atlarus are spawning? I believe MCEdit with a filter can accomplish that.
     
  6. Slind

    Slind Founder

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    I can send you a few region files and you take a look for your self. Would save me some time :)
     
  7. trunksbomb

    trunksbomb New Member

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    Sounds like a plan.
     
  8. Slind

    Slind Founder

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  9. trunksbomb

    trunksbomb New Member

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    I'm looking at this in MCEdit right now.

    Covering nearly the entire region that you generated, I'm seeing:

    Number of blocks analyzed: 126,638,744
    For reference-
    Coal Ore: 602,028
    Iron Ore: 474,309
    Gold Ore: 67,228
    Diamond Ore: 31,915​

    And Metallurgy Ores:
    Zinc: 38,038
    Saltpeter: 18,442
    Prometheum: 3330
    Deep Iron: 342
    Oureclase: 65
    Carmot: 329
    Orichalcum: 1039​

    That's all I'm getting for Metallurgy. That's missing a lot of ores and utility ores.. and those numbers seem way off from what I was experiencing on the server before the reset.

    Here's what I'm getting in the Nether for 11,768,625 blocks analyzed:
    Ignatius: 1623
    Shadow Iron: 1599
    Midasium: 5135
    Vyroxeres: 4055
    Ceruclase: 492
    Alduorite: 1362
    Vulcanite: 170​

    That goes exactly with my findings on the server. I find a decent amount of ignatius, a lot of Vyroxeres, and a lot more Alduorite than Ceruclase. I've found 2 or 3 pieces of Vulcanite. No Sanguinite has spawned, anywhere.
     
    Last edited: Jan 31, 2014
  10. Slind

    Slind Founder

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    I generated that world with the default ftb configs for the mods :(

    Metallurgy is open source and the commits can be found here, if you would like to take a look.
    Commits · TeamMetallurgy/Metallurgy · GitHub
    But as it looks like the last update for 1.6.4 was 4 months ago, which would mean only ftb could have changed the ore gen for the mod.[DOUBLEPOST=1391175717,1391170486][/DOUBLEPOST]If you like you can take a look into this one. Its generated without biomes o plenty. Be aware its much smaller than the one I sent you before. I generated some overworld and nether.
    someRandomLevelSeedForHorizons
     
  11. trunksbomb

    trunksbomb New Member

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    I'll check that one out and do some more digging (figuratively). I'll also look at the configs for Horizons to see if anything crazy happened.

    Edit1: So this is basically what the Metallurgy configuration looks like for pretty much all of the ores:

    Edit2: The ore distribution in the overworld for the second map was very similar to my original findings. The ore distribution in the nether was weird. This time, Sanguinite did spawn, as well as Lemurite. But Alduorite spawned with no Ceruclase, and it didn't generate a few of the ores that it did last time. This is weird. I'm gonna post on the FTB site about it.
     
    Last edited: Jan 31, 2014
  12. Slind

    Slind Founder

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    Sorry I´m a bit busy at the moment, thats why I try to let you do most of it. An idea would be to download one of the first horizons server versions and compare the metallurgy vein config.
    [​IMG]

    The only problem is that we started with 1.0.2 if I´m reminding right.
     
  13. trunksbomb

    trunksbomb New Member

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    I just checked the config files for the 1.0.6 version of Horizons at your suggestion, and it's the same stuff in the configs. HOWEVER, the 1.0.6 world generated all of the fantasy ores like it's supposed to. I posted in the modpack bugs forum and the quick questions thread on the FTB forum, so we'll see what other people have to say.

    Edit: This was the reply from the Horizons creator:

    Edit2: I showed him the numbers that I came up with earlier, and his response was-

    [DOUBLEPOST=1391198944,1391186937][/DOUBLEPOST]Ok so we've got some results in. The ore generation is funky. Horizon's mod pack creator is going to be adjusting the config files before releasing 1.1.0. So where does that leave us with the new map?
     
    Last edited: Jan 31, 2014
  14. Slind

    Slind Founder

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    Thank you very much for helping out. I think it is best for us to wait until 1.1.0 is released and move the world than. Or should we move asap and just reset the farmworlds with the 1.1.0 update ? As we don´t know when they will release 1.1.
     
  15. trunksbomb

    trunksbomb New Member

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    People are discussing it in the game currently, nobody is expecting it to happen soon. But I do know that some of the active players have their things packed up and ready to go and they're just waiting on the world to open.

    The only thing that we're waiting on right now is the metallurgy world gen. If that's the case, I can either make or acquire some config files for world gen and send them your way, that way we can have the new map with the new ore gen.
     
    Decnav likes this.
  16. Slind

    Slind Founder

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    The new world is already generated, but if you would do it, I can regenerate it.
     
  17. trunksbomb

    trunksbomb New Member

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    Go ahead with the new world, then when the pack is updated we can reset the farm world so that we can all mine the Metallurgy ores there.
     
    The42ndDruid likes this.
  18. Slind

    Slind Founder

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    ok.
     
    The42ndDruid likes this.
  19. trunksbomb

    trunksbomb New Member

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    Do you have a time frame that this new world will be going online?
     
  20. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    This sounds awesome!
     

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