infinity botania flower withering

Discussion in 'Archive (Suggestion and Feedback)' started by Yulice, Jul 27, 2015.

?

Should flower Withering be enabled, and if so how often?

  1. No (Easy mode)

    27 vote(s)
    57.4%
  2. Yes (2 minecraft days) [current default FTB setting]

    13 vote(s)
    27.7%
  3. Yes (7 minecraft days)

    5 vote(s)
    10.6%
  4. Yes (14 minecraft days)

    2 vote(s)
    4.3%
  1. ContinuedAsh

    ContinuedAsh Just a boring person.

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    Ok now that sucks i say disable it completely
     
  2. Rexarc

    Rexarc The Alchemist

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    heres an idea for a mana system that u can (not very) easily spam: 8 floating thermalilies, placed 1 block above and around a fountain from Thermal expansion, which is hooked up to 1, a power system, and 2, the infinite-lava ender tank.
     
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  3. ContinuedAsh

    ContinuedAsh Just a boring person.

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    Hm good idea i might try this
     
  4. Rexarc

    Rexarc The Alchemist

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    i suggest using the enderIO pipes for it, as they are easily compacted.
     
  5. ContinuedAsh

    ContinuedAsh Just a boring person.

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  6. Rexarc

    Rexarc The Alchemist

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    it works, i had like 9 of these setups on tdt, 1 terrasteel every 5 mins, long as u can get it distributed fast enough. i suggest havin the setup(s) firing into a central pool, with a distribution spark (the one that sends mana to other pools) going to other pools setup around the mana gen.
     
  7. ContinuedAsh

    ContinuedAsh Just a boring person.

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    Yeah thats not going to happen for a while XD
     
  8. Rexarc

    Rexarc The Alchemist

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    ofc that was the OLD TDT but it worked..
     
  9. ContinuedAsh

    ContinuedAsh Just a boring person.

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    The thing is i'm not very far into botania yet so i don't really have sparks or all that fancy mechanisms
     
  10. Rexarc

    Rexarc The Alchemist

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    ima warn you tho, dont make all the flowers all at once, i did, and i almost went insane XD approaching nirvana and old bon jovi songs helped with the grind. XD[DOUBLEPOST=1438093605][/DOUBLEPOST]lol a spark is 6 blaze powder, 1 gold nugget and 2 mana petals of any color, but they have to be same color.
     
  11. ContinuedAsh

    ContinuedAsh Just a boring person.

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    Oh god....
     
  12. Rexarc

    Rexarc The Alchemist

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    and u need alf portal to make spark augments. pixie dust needed :(
     
  13. ContinuedAsh

    ContinuedAsh Just a boring person.

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    Oh dear black lotus's are useful then
     
  14. Rexarc

    Rexarc The Alchemist

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    lol[DOUBLEPOST=1438093844][/DOUBLEPOST]but you only need 1 pixie dust to make the augment.. thatll do until u get a steady enough stream of mana to keep portal open 24/7[DOUBLEPOST=1438093873][/DOUBLEPOST]at that point i suggest upgrading the spreaders to the elven variety[DOUBLEPOST=1438094514][/DOUBLEPOST]also, 2 minecraft days isnt even an hour real time. thats a bunch of BS[DOUBLEPOST=1438096796][/DOUBLEPOST]also,u could have a lava generator, and 1 tank feeding all the fountains. MAXIMUM EFFECIENCY![DOUBLEPOST=1438097366][/DOUBLEPOST]WAIT, cant u just break the flowers and then replace them the next day to avoid the withering?
     
    Last edited: Jul 28, 2015
  15. cjas1999

    cjas1999 Scrublord Alpha

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    I agree that the withering should be disabled or at least the time it takes lengthened as the withering causes very little mana to be generated before the flower dies. This makes progression a VERY lengthy process as new flowers constantly need to made that don't consume anything in exchange for mana.
     
  16. CommonExplosion

    CommonExplosion Well-Known Member

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    It seems like a good feature to me. The affected flowers are very easy to make and this setup prevents players for setting up a big field of set and forget flowers. They provide enough mana to progress to the more usefull flowers.
     
  17. Nezraddin

    Nezraddin New Member

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    Well... even if it says infinity, I wonder if this poll might be used as general "What to do with the setting" for the servers. So even I only play on the Regrowth-server I will throw my thoughts (and a vote) in.

    I think a minecraft-week is good for the withering effect. Else you see too many "Hundreds of hydrogeas"-towers for mana-generation because they're set one time and then you can forget about them.
    I have read quiet often someone say "I just crafted one/two stacks of hydrogeas, mana-supply is safe" or something along these lines. Many don't even really care for all the other - more work included - mana-generating flowers, so I think these three flowers are okay to be limited in how long they can be used.

    [edit]
    Only thing which I think is sad about this setting:
    Even when using higher-tier-mana-flowers I still usually like to have a daybloom/nightshade field for the look of it, so some nostalgic botania-feeling when you look at the field and know that's the flowers you started with.
     
    Last edited: Aug 25, 2015
  18. chaosblad3

    chaosblad3 Very Well-Known Member Patron Tier 1

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    I personally thought 1 minecraft week was the fairest option.. not my fault opinion got mostly split between the no wither and the 2 day wither camps instead of all compromising on 7 ;)
     
  19. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    After going throu changelogs and actual conversations that the mod author has posted about this very subject;
    1. the MOD AUTHOR set this as the default for the mod.
    2. It was asked to NOT change it to another value.
    3. It was asked of modpack creators to leave this enabled.
    4. Modpacks on MYM that this is enabled on have had the MODPACK AUTHOR decide to abide by the Mod-Authors request, and AGREED WITH IT.
    So we can come to the conclusion that THIS IS HOW THE MOD IS SUPPOSED TO BE PLAYED.
    1. It only affect the PASSIVE manna generation.
    2. Massive passive generation is Laggy.
    3. The amount of manna you produce off of ONE non-passive flower is massively greater then a multiple of passive flowers.
      • One endoflame produces 300 Mana every 3 ticks.
      • One Hydroangea produces 150 Mana every 40 ticks.
      • This means that one endoflame outproduces 26 Hydroangeas.
    4. Math (LCD is 6 sec) 6 *20 Tick/sec= 120 Ticks. Over 3 seconds....
      • (120 / 3) * 300 = 12000 Mana
      • (120 /40) * 150 = 450 Mana
      • 12000 / 450 = 26.666~
    So... I say leave it as it is and we can have less laggy basses due to massive manna generation.

    All numbers pulled from Vazkii/Botania · GitHub
     
    Last edited: Aug 27, 2015
    Slind, tyler489 and chaosblad3 like this.

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