I was thinking that Mystical Agriculture would be better left more in the lategame, requiring max levels in some classes for the highest tier...
Mods like Mystical Agriculture could be made to require multiple players' input to craft, for example a step needing a farmer to make the base...
IMO this would be a good place to use Undestructible once I finish making it work safely with servers, it allows for entire structures to be...
Divine Journey is an expert mode pack, this is more an RPG styling. They're completely different in aim.
I'm thinking it might be more palatable with use of prebuilt, respawning mines, similar to Runescape's ones.
Would it be feasible to have claimable and non-resetting copies of these dimensions for the purpose of mob farms and the like? Obviously some mods...
This reddit post has a few potential ideas of use, especially that of resource scarcity along with regenerating mines and farms. I actually have a...
Sometimes you may sound a little insane.
Personally, I think soft caps may be better, as they would allow for more dynamic sizing, for example naturally limiting factions to a few players...
This sounds like it would encourage players to move into one or two big factions, unless there were some sort of exponentially increasing cost on...
Would it be feasible to add a note to this effect to the launcher?
Preventing players damaging each other could be done based on a tier system, should be pretty easy to implement with Gamestages if it doesn't...
Civilization didn't really have much grind in the modern sense, it was more that a lot of the easier ways to do things were limited. Flight, for...
It is primarily designed for mods to extend, and from what I can tell at a glance should be quite simple to set up. Really, the hardest part to do...
Gamestages actually appears to have all of the functionality that would be needed, and is slightly less esoteric. It also has the advantage of a...
From the pack dev's discord server: [ATTACH] [ATTACH] Basically the project is considered feature complete but he's going to keep fixing issues.
I'm just going to forewarn y'all, it is very unsupported for 1.10, but as soon as the lovely person porting it to 1.12 stops procrastinating and...
Related Dependents - Progression - Mods - Projects - Minecraft CurseForge
Skyexchange is a skyblock centred around using projectE to make everything. It probably wouldn't work here since it is heavily command block-based.
Progression would be able to do that, although it is currently on 1.10 and appears unsupported. Edit: The mod is being remade for 1.12+, although...
Separate names with a comma.