Because it just adds an unnecessary element that would frustrate people.Right, well to keep this idea rolling what would the list of mods look...
I don't check the thread for one day and we're talking about creating a spawn town and two different factions (Citizens and Outlaws)? This is...
Aye, the way traps should be used is to defend your base or to collect LOOT from people foolish enough to wander into it. Fair game, in my...
Ah, so like a vault area from the Mianite series.
So could you go into detail about what you meant about the claim restrictions? Having claims too small would hinder builds like castles /towns /...
This hypothetical modpack seems to be missing something.. the mods o:
So far the consensus is the world would be divided by three areas, Spawn protection, Civil Area (claims, building, generally what would be normal...
Oh god no, if explosions are allowed in claims it'd make it into a modded FACTION server. The horror of obsidian cubes covered in water... Unless...
What do you mean by disable break and place?
If I've successfully planted the idea for the modpack into someone's head, they should really look at the old Civilization modpack, maybe the...
Although i'm pretty sure if you built outside of a claim it should be fair game as well. Abusing the no-griefing rule by building bases without...
the way Civilization worked is that when outside of your claim, if you were to die your grave would be fair game. However, normal rules apply for...
Would it be a problem? I'm sure the spawns can be tweaked while loading in the world. You could prevent spawning while loading in the normal area,...
Sure there is, it happens all the time with player bases.
I'd love to see mobs end up being more powerful then fully geared potioned-up players toward the edge of the map.
http://image.prntscr.com/image/a906bd1e41a440f396b046e049a9e34a.png Made a little diagram of what I meant. The red zone would be the normal 7kx7k...
While i like that idea, having a seperate world could lessen the chance of finding anyone. The Farmworld is alright, but it lacks the structures...
I did love that about Civ, PvP was always a option. The only real battle fought was over the economy toward the end.
Well I wouldn't rule out magic mods entirely, but the main ones like Botania / Thaumcraft / Blood Magic / Witchery that offer players powerful end...
Could have something similar to a nameplate also, like titles floating above them when you look at them up close.
Separate names with a comma.