So, we're talking about adding a potentially buggy mod, with shaky support, that will make PvP better, on our buggy civilization server, that has...
That would be an isolated incident, and one that is easily discovered and rectified. The lag will assuredly draw the attention of people such as...
Certainly true. This is greatly dependent on your server. I play on Civilization, and there's nothing that a duper could post that would...
I'm not sure the economy of the server really suffers. You might see inflationary action, as the glut of goods starts devaluing the MyM. In...
Personally, dupe bugs don't bother me. People are welcome to use them. If someone playing on the same server as I am chooses to dupe, it doesn't...
I personally prefer the current market, vs a brick-and-mortar setup. That being said, I think the possibility exists for both. A shop area,...
Ah, Recoil. Isn't 'spin' wonderful? Everyone is spinning the story their own way. My analysis agrees with yours, in that this doesn't open...
Use /buyclaimblocks nnn where nnn is the number of blocks you'd like to buy. Each block costs 1 mym. Buying 5,000 extra claim blocks will cost...
I think questbooks in other languages is a great idea. Don't worry Paparuse, it will likely happen eventually, either by the modding community or...
I would use this many times per day. If a player is worried about getting scammed, they can choose not to use the system and use the market instead.
I've never understood the need to regulate how people enjoy the game. It's not a competition, so there's no unfair situation if someone wants to...
I vote no. :)
Why punish someone for pvp logging from a server that is not focused on being a pvp server? It would seem as if that provides an option for...
Why add further complexity and resource usage? If we're adding it for the PvP mechanics to a server that says "PvP is not the focus of the pack",...
Since the bounty plugin is meant to encourage PvP, and the pack's stated focus is not PvP, I'm not sure it has a place in this server. I think...
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