sadly yes. My version cant prevent this, as this needs a complete rewrite of their datasave method ( possible but a lot more time). My version...
no because maybe the file is already corrupt somewhere, admins tried to salvage it with the old methods and didnt have any success. The way I save...
That is most likely correct.
its from 2 days ago. So if you joind after that, you will lose something. The last reset is 2 weeks ago I think. That could be restored if...
Hello active regrowther, we are testing a HQM version which saves player questdata in a seperate file for each player right now. For that we need...
Don't like the aspects of a pop world to build next to a normal one. Build will build on the safe one and go raid with nothing to lose.
Pretty sure the chests are secure on regrowth.
Keep my up to date. I am back at Wednesday to finish it if nessesary.
Fortunately HQM source code is available. I finished a version which saves player quest progress into a file for each player. Doesnt really...
why not limit the spawning of demons and stuff just to the farmworld?
Somebody gotta investigate threadlock. Yesterday I played for 30 mins, then I was demoralized. :mad:
well 60 player online could be one reason. Maybe split the map in the middle. leave one on the current one, make another for the 2nd half :-p...
ok. didnt know that. ;)
where are you talking about liquids? The conecpt should work with liquids too though. Any modded item bukkit can read the content of should be...
I would bet you a lot that it is :-D You could just use coal as fuel, or what ever fuel you like.
I know just showed a way you "could" do item base. You said before this wasn't possible. Wouldn't do item based aswell. Just another reason for...
not entirely right. you should be able to use a e.g. trapped chest for the plugin. Make that your chunkloader and just place the fuel inside....
Busi, yesterday it restarted and was down to just above 1 tps in under 5 minutes. Lets just reboot it again? :D
update should resolve all these issues.
still, there is talk sometimes to develop plugins for plugins sake ;-)
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