That's what would happen before in the majority of cases, unless the 2 are pretty bad, in which case similar would happen in 1.9
[MEDIA] 2v1, the 1 guy won in a 1.9 UHC.
It's entirely possible, but it's a useful mechanic. Otherwise PvP is just who can click fastest.
Regrowth was pretty popular for a while, although I think the issues with HQM pushed a lot of people away when the server got bigger. Should be...
Would it be possible to prevent Voodoo poppets being crafted further, since they need to be crafted with a taglock in order to do anything.
I played MineYourGalaxy like that for a few months. Didn't even notice until I built my current PC, and now anything sub 60FPS is jarring....
I was disappointed by the distinct lack of pizza.
I can't tell if I'm being blind, but I don't see any mods like it on NERO o.O
Would also be useful on Civ.
Are you sure? That shouldn't work o.O
Not sure if KCauldron supports it, but a dynamic mob limit, increasing per player, would be nice, although it would probably need to have...
Pretty sure the Lightning Rod generates power at random intervals during a storm and only generates the lightning as an aesthetic feature, so any...
DrCyano's Lootable Bodies would solve the issues with graves.
What was the issue with it?
Das Problem wurde behoben - Release AdventureBackpack 1.7.10ebeta22 · runescapejon/AdventureBackpack2 · GitHub
Pretty sure AS1 adds a recipe to make spawn eggs using the blood altar.
"go with the majority", in my opinion, would suggest somebody that doesn't care either way, who will probably dip into the pack a little if it...
Just to note, if the destruction catalyst were made craftable it would need to be restricted near claims, possibly further than most items as I...
I generally end up relogging that often because of the random kicks which only affect me, but I haven't noticed issues of that scale on NERO.
We've also had it on Civ.
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