What was the tps? Lag or lag spikes?
Nothing I can do about that then as they share the same block ID then.
Removed
Yea, the storage should be done different so it can handle big servers and not only singleplayer and small servers.
Can you join any of our servers without getting the UUID error? Did you test a 1.7.10 modpack and server yet?
About the allocated ram: A semi-technical explanation of why you shouldn’t allocate too much RAM to minecraft – Egoism & a Spark of Code
The server will take over 10 minutes to reboot if the save file of the mod gets bigger.
I removed a base from a player who was duping (over 12k tile ents in his base). Maybe this reduces the lag spikes, let me know.
I removed the facade from your inventory.
We didn't disable any rewards.
Looks like the issue is gone.
I removed the crafting station maybe this fixes the issue as your crash report says something about craftingmanager
Is the issue fixed for you? Someone will need to transfer your base ownership to your new name, please create a separate thread for that if you...
I can't reproduce this issue.
Fixed
They will not get removed, only the spatial pylons caused the issue.
I had to disable them as they caused performance issues again and I couldn't find the location. The last time they caused issues it already took...
I added a recipe for tier 2 and 3 schematics.
Is this still an issue?
I removed the facade from your inventory can you try to join again?
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