Are their multiple recipies for these items?
Speaking of which, world generation confug is done. Ill be pushing it to github to ight or tomorrow so it could go up as the only thing left is...
After giving it a couple days I most likely have to compare it to bteam. There are multiple mods that will need to be disabled for protection...
Yes
Look at the rock hound mod, ot is the only updated mod similar to minechem.
Just link to to mod pack page.
You are oh so wrong on that one. But thats cool if you feel that way. Also please make sure to submit any dupes as bug reports.
@wyndman if you want i can play devils advocate and see if i can find anything fatal to adding this pack.
It is per spawn cycle, and in the configs.
Woot now has the option to require an item or a fluid to spawn a mob. muahahaha
I did, mainly cross mod interactions
DE can be balanced.
The issue was not how many chunks were being loaded, it was the pricess of loading the chunks. One player walking through the forest would drop...
Yes and yes
World gen, mobs not spawning and mobs not killable.
It was not a joke. But I had to remove ars magica due to an issue requiring the mod to fix. That being said it can be readded to an exisiting...
Zombies can build towers... Sadly does not exist
Did not say it was a great way, I said it was possible.
Why?
Well you have two ways, either Spawn eggs (Creative Only) or a command Commands: /setblock ~x ~y ~z mob_spawner 0 replace...
Separate names with a comma.