1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Info 1.7 Item restriction

Discussion in 'Server Info' started by Slind, Apr 4, 2015.

  1. Slind

    Slind Founder

    Messages:
    8,332
    Likes Received:
    3,018
    Local Time:
    12:49 PM
    Hey everyone,

    after some staff internal discussion we have decided to disable two items:

    MFR Grinder
    • +6 crashes daily only on infinity
    • cause of memory leak on dw20 node 2 due to virtual worlds per grinder (conflicting with bukkit/spigot)
    • plenty of alternatives
      • Ender IO - Killer Joe
      • Draconic - Grinder
      • Thermal Expansion - Autonomous Activator
      • Thaumcarft - Golems
      • Extra Utilities - Spikes
      • Botania - Flowers
      • ...
    • we will re-enable it once the issues have been sorted

    AE2 Storage Bus (gonna wait for 1.3, if still an issue we proceed)
    • currently the biggest performance impact within AppEng
    • used in too many setups where it could be avoided easily
    • plenty of alternative setups are possible (yes they are bigger and require more channels, but what wouldn't we do for better performance) example of an external storage setup in my teams base on inf 1 running flawless and reduced its update time at around 50%
    • the latest appeng version has major performance improvements when the modpack updates we might un-restrict it again
    • we will not be fully blocking the use, but white list it, so you need to request it and convince us that there is no way around it

    AE2 Modular Assembler

    We won't restrict this block, but please be aware that connecting it to conduits/pipes from non AE2 causes major issues. The Assembler can't keep up with the steady input and needs to check all of those items passing by.


    AE2 Performance Guide

    Some time ago I wrote together an AE2 Performance Guide explaining a few basics which make systems more lightweight. Performance Guide — MyM-Wiki 0.0.1 documentation


    We did talk and think a lot about those restrictions and finally decided that it should not be the case that single blocks - which can either be worked around or have alternatives which don't miss major features - impact the server stability and performance in a huge manner. Those two are by far the worst ones atm.

    [​IMG]
    Export top, import bottom. Import is set to start at below 130 items in the system and export at above 260. Those values are increased in case a crafting job is requiring those resources.
    We use barrels due to the void upgrade. So when the barrel is full it still accepts more but they just disappear.
     
    Last edited: Apr 10, 2015
  2. teufler80

    teufler80 Well-Known Member

    Messages:
    98
    Likes Received:
    8
    Local Time:
    12:49 PM
    Nice, hope this will fix the problems on infinity a bit :) May it be possible to increase the "Maximum player spawnen mobs" now, since 6 is a bit low, i think ?

    Greetings, Teufler
     
  3. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Messages:
    5,861
    Likes Received:
    730
    Local Time:
    6:49 AM
    D: i love my storage tileable system
     
    bobthepig2 likes this.
  4. Slind

    Slind Founder

    Messages:
    8,332
    Likes Received:
    3,018
    Local Time:
    12:49 PM
    can you show us some example, why it is needed and maybe put into its own topic under suggestions? (its always better to show the problem instead of the way would try to achieve a solution)
     
    chugga_fan likes this.
  5. Shpotee

    Shpotee New Member

    Messages:
    49
    Likes Received:
    5
    Local Time:
    11:49 AM
    When are the changes going to implemented?
     
  6. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Messages:
    5,861
    Likes Received:
    730
    Local Time:
    6:49 AM
    prob happened with the restarts
     
  7. Shpotee

    Shpotee New Member

    Messages:
    49
    Likes Received:
    5
    Local Time:
    11:49 AM
    So what is going to happen to the storage buses already installed?
     
  8. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Messages:
    5,861
    Likes Received:
    730
    Local Time:
    6:49 AM
    remove by admin prob
     
  9. MrWisski

    MrWisski Well-Known Member

    Messages:
    1,110
    Likes Received:
    522
    Local Time:
    6:49 AM
    actually, since the MFR grinder issue was causing mobs to be immortal and unkillable, killing off the MFR grinders will probably help out a LOT with the spawnrates.
     
    Last edited: Apr 4, 2015
  10. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Messages:
    5,861
    Likes Received:
    730
    Local Time:
    6:49 AM
    noooo i <3 my MFR spawners, they don't do too much to TPS, plz no ban on them
     
  11. MrWisski

    MrWisski Well-Known Member

    Messages:
    1,110
    Likes Received:
    522
    Local Time:
    6:49 AM
    MFR Grinders, i meant. MFR spawners are just fine ;)

    Corrected my mistype there. whoops
     
  12. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Messages:
    5,861
    Likes Received:
    730
    Local Time:
    6:49 AM
    you said spawners, :/
     
  13. MrSquidward_

    MrSquidward_ Well-Known Member

    Messages:
    305
    Likes Received:
    18
    Local Time:
    12:49 PM
    Slind but i can still place and craft the grinders..... they only dissapear after restart.
     
  14. Slind

    Slind Founder

    Messages:
    8,332
    Likes Received:
    3,018
    Local Time:
    12:49 PM
    hasn't happened yet.
     
  15. chugga_fan

    chugga_fan ME 4M storage cell of knowledge, all the time

    Messages:
    5,861
    Likes Received:
    730
    Local Time:
    6:49 AM
    k
     
  16. bobthepig2

    bobthepig2 Well-Known Member

    Messages:
    566
    Likes Received:
    69
    Local Time:
    3:49 AM
    no more storage bus's D:
     
  17. Kronnn

    Kronnn Well-Known Member

    Messages:
    819
    Likes Received:
    367
    Local Time:
    11:49 AM
    Quick question, what do you use to set the ME to import/export above/below certain limits? I remember trying to find a decent way to do it but couldn't figure it out
     
  18. Shpotee

    Shpotee New Member

    Messages:
    49
    Likes Received:
    5
    Local Time:
    11:49 AM

    ME Level Emitter
     
    SirWill likes this.
  19. Kronnn

    Kronnn Well-Known Member

    Messages:
    819
    Likes Received:
    367
    Local Time:
    11:49 AM
    Oh that makes sense
     
  20. caithleen

    caithleen Patron Tier 1

    Messages:
    792
    Likes Received:
    196
    Local Time:
    12:49 PM
    Tried the emitter setup, ME lag value increased -.-
     

Share This Page