Booker's Tech Pack!

Dieses Thema im Forum "Community Talk" wurde erstellt von BookerTheGeek, 9. Januar 2019.

  1. brandonlk

    brandonlk Well-Known Member

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    ahh 1.12 mods... lol
    Chisel?
    redpower
    Ichuns mods eg portal, hats ect
    better builders wands
     
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  2. Sandstroem

    Sandstroem Well-Known Member

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    IE when progression would actually force me to use all those cool machines. Unfortunately often it comes down to early game coke oven, blast furnace and metal press.

    Mekanism, if ore quintupling would actually make sense at the moment where you get into mekanism.

    Forestry, bee and tree breeding if it was necessary and not just for the bee nerds.

    The rest, whatever
     
  3. Fireforce

    Fireforce Patron Tier 3

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    Also switch out extreme reactors out whit nuclearcraft and buff there power gen.... I like NC over er any day
     
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  4. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    The issue becomes what to do with all that power?
     
  5. LadyRen13

    LadyRen13 Well-Known Member

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    Dont forget mystical agricraft.
    Cooking for blockhead.
    And that other block head pack. I'm blanking on the name...
     
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  6. wyndman

    wyndman Well-Known Member

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    Cooking for blockheads... that means you should add tough as nails and spice of life to make eating and drinking important!
     
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  7. Willshaper

    Willshaper Well-Known Member

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    Nerf power storage options, increase rf/t from generators, make recipes that require a ton of rf/t.

    Basically do so that if a recipe requires 500krf/t, you should be able to generate that much, or more rf/t, instead of just using your infinite output draconic core, where you have stored the power for the past 5 weeks.
     
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  8. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    Farming for blockheads?

    What about the spice of life carrot edition AND Hunger overhaul?
    What is the alternative for tough as nails? The name escapes me at he moment...
     
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  9. wyndman

    wyndman Well-Known Member

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    Not sure, TAN is 1.12 now, but I think I've seen what you mean
     
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  10. Sandstroem

    Sandstroem Well-Known Member

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    The only thing that I really want for a Booker-pack is a point in time, where the pack actually comes out and can be played. :D
     
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  11. brandonlk

    brandonlk Well-Known Member

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    Can we not have that mod where all food becomes trash after you eat it once?
     
  12. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    Spice of life or Tough as nails?
     
  13. brandonlk

    brandonlk Well-Known Member

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    i think its spice of life, not sure, but its the one that gives diminishing returns
     
  14. Kronnn

    Kronnn Well-Known Member

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    Has TAN ever worked properly, especially in a multiplayer environment? (remember the mess that it was in Forever Stranded ?)
     
  15. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    I was going tio use the carrot edition and hunger overhaul.
     
  16. wyndman

    wyndman Well-Known Member

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    Pepperidge Farms remembers, I also remeber us spending hours trying to get it to work correctly. Or the cooling coils to not drop TPS like a stone...
     
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  17. BookerTheGeek

    BookerTheGeek Patron Tier 3

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    So you would advise not to add TAN..... lol

    Hurry up and reply to me about my previous question to you. Feel free to pm if needed for admin reasons. ;)
     
  18. wyndman

    wyndman Well-Known Member

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    I'm not sure about TAN for 1.12, I just remember Kronnn and I spending too much time trying to work out the kinks when we were testing Forever Stranded. The commands where all locked behind all or nothing settings, meaning the players wouldn't be able to even see their temperatures or environmental effects, the author didn't give a flying Eskimo pie about changing this, or at least providing a configuration setting. The next problem we had was in line with the first one, because players couldn't get an accurate reading they would over use cooling and heating coils. These very same coils were stupid blocks that would continuously check to see if an area was "closed" so they would work properly sort of like WAILA level polling over and over so if a player had more than one coil, or even one in a large area it would tank TPS as it checked every single air block and solid block to determine if the room was "closed". I'm not sure they fixed any of that as I've only played one modpack with TAN in it, but that was single player.
     
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  19. wyndman

    wyndman Well-Known Member

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    Hunger overhaul and the nutrition mod work fine as far as I know, the nutrition mod was in Sevtech, and I think it was Skyadventures or some other recent pack without issue. Players might hate food going into trash, but it does add some level of challenge. Continuum I think it was added back in the punishment for not mixing your food.
     
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  20. brandonlk

    brandonlk Well-Known Member

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    sure but eventually you are going to run out of food items that provide hunger
     
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