IE when progression would actually force me to use all those cool machines. Unfortunately often it comes down to early game coke oven, blast furnace and metal press. Mekanism, if ore quintupling would actually make sense at the moment where you get into mekanism. Forestry, bee and tree breeding if it was necessary and not just for the bee nerds. The rest, whatever
Also switch out extreme reactors out whit nuclearcraft and buff there power gen.... I like NC over er any day
Dont forget mystical agricraft. Cooking for blockhead. And that other block head pack. I'm blanking on the name...
Cooking for blockheads... that means you should add tough as nails and spice of life to make eating and drinking important!
Nerf power storage options, increase rf/t from generators, make recipes that require a ton of rf/t. Basically do so that if a recipe requires 500krf/t, you should be able to generate that much, or more rf/t, instead of just using your infinite output draconic core, where you have stored the power for the past 5 weeks.
Farming for blockheads? What about the spice of life carrot edition AND Hunger overhaul? What is the alternative for tough as nails? The name escapes me at he moment...
The only thing that I really want for a Booker-pack is a point in time, where the pack actually comes out and can be played.
Has TAN ever worked properly, especially in a multiplayer environment? (remember the mess that it was in Forever Stranded ?)
Pepperidge Farms remembers, I also remeber us spending hours trying to get it to work correctly. Or the cooling coils to not drop TPS like a stone...
So you would advise not to add TAN..... lol Hurry up and reply to me about my previous question to you. Feel free to pm if needed for admin reasons.
I'm not sure about TAN for 1.12, I just remember Kronnn and I spending too much time trying to work out the kinks when we were testing Forever Stranded. The commands where all locked behind all or nothing settings, meaning the players wouldn't be able to even see their temperatures or environmental effects, the author didn't give a flying Eskimo pie about changing this, or at least providing a configuration setting. The next problem we had was in line with the first one, because players couldn't get an accurate reading they would over use cooling and heating coils. These very same coils were stupid blocks that would continuously check to see if an area was "closed" so they would work properly sort of like WAILA level polling over and over so if a player had more than one coil, or even one in a large area it would tank TPS as it checked every single air block and solid block to determine if the room was "closed". I'm not sure they fixed any of that as I've only played one modpack with TAN in it, but that was single player.
Hunger overhaul and the nutrition mod work fine as far as I know, the nutrition mod was in Sevtech, and I think it was Skyadventures or some other recent pack without issue. Players might hate food going into trash, but it does add some level of challenge. Continuum I think it was added back in the punishment for not mixing your food.