Found the mod. It is called nutrition. That with hunger overhaul and the carrot edition of spice of life will mke food important but not overly punish players. Also I was thinking of not using Pam's harvestcraft but using growthcraft. If That does not add enough food then I'll look into other food adding mods. Last resort would be to add Pam's. Sadly I found out Base Metal and it's add-ons are not compatable with sponge. Damn. So no way to make all the ores from a single mod. At least not yet.
Updated main post with mod list. Tell me what you think. Yes I understand Tinkers is not in the pack... BooHoo
Add trans locators to the frequently cause TPS issues mods. Now, I'm not going to blame the mod as much as the way they have been used here in the past, but in many cases they do cause issues. Personally I've used them, never had so much as a blip from them, while other players have them in place and they sink the TPS faster than a poll not containing potato. The Iguana Tweaks Reborn is an interesting twist, with the combination of Steve's Carts I'm getting the impression there will be carts floating around.
... Damn, but done. And yes that is the point. With the reduced stack size, slower movement and the ores being in massive nodes The point is to use carts to move around. I also might have removed/nerfed/modified almost all of the automated mining options so manual mining is your only option. Also I figured out a way to use all that power that people produce and store. I might be a little bit evil.... But a hint is their is no Draconic Evolution world generation. You trade/sell power for money, and then use that money to buy DE world gen items.
No tinkers hammers though either, I love manual mining...but having spent enough time in vanilla with nothing more than a diamond pickaxe and if I was lucky unbreaking/efficiency I have grown attached to 3x3 Mining.
Veining (Set to be a bit overpowered but very rare) Immersive Engineering Drill is 3x3 Actually Additions Drill is 3x3 or 5x5 Industrial Forgoing has an up-gradable dill up to 13x13x13 Redstone Arsonel Pickaxe are 3x3 or 5x5 Same for EnderIO Pickaxes
Explain? [doublepost=1547514180][/doublepost]So my idea is that railways are the transportation backbone of the server. Want to go mining? Take a railway to the iron mine (no teleporting). When your done railway back to your base. The server would have a massive two rail line in the NSEW directions from spawn. Ore veins are few and far between but require more time to mine and are massive. We are talking 10-12k ore per vein. And since all bags will be disabled and their is no magical item transportation rails are your best bet. Also some things have to be traded for from the quest book. You sell your ores for coin, and then you can buy..... Say a machine frame or some enderium or electrical steel. So a reason not to hoard resources. Also power. Power can be sold for coin. But their is only two ways to make power.... Tech reborn or nuclear craft. Also Tech reborn is the only way to transport RF. And you have to buy the top tier wires.
I'm just wondering if with all those minecarts moving around is it going to cause a TPS dip, though I don't think I've seen anyone bother with rails outside of vanilla server wise, or in a small area to grief.
That is a good question. From my testing I didn't notice any dips but my setup is going to not be nearly so large as a large public server would be. [doublepost=1547587924,1547526736][/doublepost]Ok. Mod list is finalized. Usong base metals family of mods for all ores/ingots/dusts ext... Working on gettinging everything to be uniform. No hard recipies yet. But some changes have been made. Some make it easier and some harder. Power only from IE, NC or TR. Power transmission ONLY through Tech Reborn. Item movement is still being worked on. Only tools are vanilla, IE, TR, NC and BaseMetals. Hoppers, rails and a few others can be made with any metal. Higher metals output more items. All metals have a use. Not All generate in world. Some machines MUST be bought from the quest book. No villages spawn on the world. 75% less ocean. No ravines. Massive cave systems. Nether is friggin deadly. And poisonous to you. No Draconic world generation at all. Anywhere. While most mods have vanilla recipes, cross mod support is being added to make things more efficient and to encourage you to explore Tech Reborn.
Moo fluids Extra Cells , and or whatever to store fluids and gases in Ae systems Millenaire is really fun but not really server friendly Portal gun isnt in a lot of packs but i like it environmental tech woot Absolutely will not play a pack with EMC and dont like to use UU matter draconic evolution is in every pack it needs to go away or a massive revamp its the same grind every time
No to no fluids for the same reason as ProjectE or MysticalAgriculture, cheat and lag setups. AE2 has built in ways to store fluid. Woot is yes but no to environmental tech as it is to hard to balance.
Yeah would be so cool if they made Moo fluids but breed able like bees where u have to breed to get to better fluids stead of them just spawning everywhere
I like where this pack is going... I don't think it's suited for a low pop... More medium pop or high pop because of the rail system that's gonna be there