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Feedback [Civ] steves factory manager

Discussion in 'Archive (Suggestion and Feedback)' started by johnfg10, Mar 7, 2016.

?

add steves factory manager

Poll closed Mar 14, 2016.
  1. yes

    11 vote(s)
    44.0%
  2. no

    5 vote(s)
    20.0%
  3. dont really mind

    4 vote(s)
    16.0%
  4. potato

    5 vote(s)
    20.0%
  1. bigbluu722

    bigbluu722 Well-Known Member

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    Seems the most reasonable config in each manager is to keep it to 50 commands or less from what I've seen.
    -V
     
  2. johnfg10

    johnfg10 Well-Known Member

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    I wonder if there's a confug where this could be limited
     
  3. bigbluu722

    bigbluu722 Well-Known Member

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    Doesn't look like it from as far as I can see in steve's config file(s).
    -V
     
  4. johnfg10

    johnfg10 Well-Known Member

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    I'll add a tool tip then
     
  5. King_Cronus

    King_Cronus Well-Known Member

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    Take out Minecraft comes alive?
     
  6. johnfg10

    johnfg10 Well-Known Member

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    Well a lot of ppl like that mod and as far as ik it doesn't cause much lag
     
  7. alven4

    alven4 Well-Known Member

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    I vote No, the modpack is extremely heavy already and adding more mods won't help.

    I will change my vote to Yes if the mod number goes below 70.
     
  8. Arcanuo

    Arcanuo Old School Poster

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    Haha. Shave 70-100 mods?
     
  9. recaltotal

    recaltotal Well-Known Member

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    SFM is good for auto smeltery/autoprocessers(ae)(civ doesnt have) or for things like crafting or compressing it isnt bad for either but

    and here is the but it causes alot of fps lag yep not tps lag. but it can also mess up tps if crosschunked and can even crash the server if made to big

    i shall vote no because i see no reason for it being added in
     
  10. King_Cronus

    King_Cronus Well-Known Member

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    I think he meant 170
     
  11. Dovahpork

    Dovahpork Well-Known Member

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    this pack is still smaller then the big packs
    by far
    adding one more mod wont make much difference in preformance
    now adding 20 mods thats when you see your problems
     
  12. alven4

    alven4 Well-Known Member

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    I meant putting it to 70 mods.

    Project Ozone is smaller or not? It doesn't FPS lag even a bit after I added Optifine.
    That is what size I expect modpacks to be. Small enough to not lag and quickly load if you add Optifine.
     
  13. Dovahpork

    Dovahpork Well-Known Member

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    project ozone is also a skyblock
    a lot less laggy then a full world
    also to remove mods to make it 70 yeah there would be no point
     
  14. alven4

    alven4 Well-Known Member

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    So, if I destroyed most of the underground blocks, my MC will stop lagging? Anyone knows about item that allows me to quickly destroy 7000*7000*50 blocks?

    Other important factor is loading speed (Ozone loads relatively quickly compared Civ).
     
  15. Dovahpork

    Dovahpork Well-Known Member

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    and that is because ozone has a lot less mods due to it being based around a skyblock
    and no destroying blocks would not help as you are still rendering a couple chunks in every direction from you
     
  16. alven4

    alven4 Well-Known Member

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    Then maybe it would be good to try to make modpack as small as possible while it is fun at the same time.
     
  17. Dovahpork

    Dovahpork Well-Known Member

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    kinda hard to do that
    it would mean had thaumcraft on its out
    the removel of all addon mods
    good bye ars
    most of the mods that people join civ to play
     
  18. alven4

    alven4 Well-Known Member

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    That is what I meant by my post. Modpack should be small, but still fun to play.
    I know it is hard, but it should be possible.
     
  19. Dovahpork

    Dovahpork Well-Known Member

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    yeah its called vanilla plus
    only fun for some of them
     
  20. alven4

    alven4 Well-Known Member

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    Ozone is fun, but still, it is small enough.
     

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