Yes, Cure is cursed by this crash, i get it sometimes.[DOUBLEPOST=1450382638,1450380315][/DOUBLEPOST]Ok, testers. I have a Task for you. Find and report any conflicting recipes so i can fix them. Also i will be changing trying to figure out how to add items to the Loot Bags mod. The ones that drop from mobs. I am thinking about adding food and other Bits and Bobs. If you have any suggestions for the loot bags let me know. Type the items and the teir level of bag you would like to see it in.
This next update will take me a few days. We are coming up on the "offical" launch soon. 1.1.9 will take me a while to push out. -learning how to write scripts for MineTweaker to remove and add recipes -learning how the LootBags mod works, its a little bit of script but not much, i just need to figure out what it all means. LootWeight...ect -Going through NEI, looking for and duplicate recipies and fixing them. My best guess, is it will take me about 2-3 days to grasp it all.
So I know me and @Krhymez were talking about flight and how the "creative" flight silent gems is a bit too much. Simply Jetpacks is a good alternative to this and, in my opinion, a better form of flight. What is everyone else's opinion on this topic? Would love to hear other suggestions for flight that could be used as well.
I am currently trying to figure out a good recipe for that flight. I was thinking the bottom row of the recipe be: Netherstar, Dragon Egg, Nether star The Flight it gives is like Creative and it last for about 15mins on one charge, but you can add auto charge crystals..ect. And it almost becomes unlimited. I do not want this item to make Botania and Power armor flight "weak" in comparison. So Possibly i can just change the recipe. I know @tyler489 really likes that gem upgrade. Worse case i will just remove it BUT i want to know all your opinons. My ideas so far to "balance" it. -Change recipe to use items listed above -Make Gems have a max upgrade of 1 -Remove the mini gems that let them passive fill when not in use, Meaning you need to recharge them at the altar Also to Simply Jetpacks, i already plan to add it. That mod is kinda "new" to me, i will need to test it out and learn it. I know the basics of it, but i never used the higher teir versions. Side Note: I think i have figured out MineTweaker, I have been able to change, remove and adjust recipes Except for then the recipe uses a different crafting table, like the one from Ancient Warefare 2. If your not busy, just go through NEI looking at as many recipies as you can.... see if anything has doubles. I plan to do that later, but more people doining it, the more that gets fixed.
I wonder if it would be possible to get engineer's toolbox mod in the pack since its a rather interesting mod
i will look into it. Currently Loot Bags is annoying me. I can not figure out how to make custom loot and not dungeon drops.
loot bags? it's OP, please, lol, you can blacklist drops, just not custom loot AFAIK, and it's SUPER op at 20% drop rates, trust me, also, anyone with a little bit of mobfarm sense can pull thousands of them at a time from a chest
Im on the verge of removing it... If Chugga says its OP, then we have a problem. But i actaully made the drop rates really low, and only Drop on Hostiles that a players kills.
Whats the need of it since we got a pretty flower call loonium and other methods from other mods to get dungeon loot
I massively nefed it aswell, but its still too much. Since botania has a way to get dungeon loot, i will just remove. Until i find a replacement.
always was, it was BROKEN, we all first make mobfarms.... and i basically set the standardized design... you know my mobfarms...
I blame it on Krhymez for putting me on a position that i can't even stop thinking about civilization