Actually i like the idea that porting to players and home is a Tier, this also helps a lot with those who port around like its a normal thing todo. now each port will costs you ender pearls so you actually will have to consider b4 you port. This will help a lot on server performance as well because MyM servers are know to LAG when port people port around a lot.
But u miss the point random teleport should be available to everyone as well as tpa and home taking these out is unethical
yes, if you want to live far, travel to it. this way players that explore furthest, can be the safest.
/home and /tpa are not necessary, usefull maybe, but not necessary. I'm all in for extending the gameplay, making things hard (not tedious) so the "endgame" is something you archieve with pride. As someone said... "It's all about the journey". On the other hand, things like /unstuck are necesary, specially with the claim system. More than once I end up falling in a cave which is protected, the thing is that it must have a terrible long cooldown, that way you cannot use it more than once per day. /rt is... uhm... a waste of effort. Walking is not a terrible task.
I take it you have not played that pack. You can make an E-Mobile through a smeltery. Since it melts enderpearls and the alloys needed. This pack will also have PvP, its not what the pack is based on.... but commands like tpa make it unfair, since you can just tp players in. I did not even want to have /spawn, but after thinking about it, it can be used if players get stuck or in a place they cant get out of.... then they need to walk home. I am sure players will start selling these E-Mobile - Player Transport - Minecraft Mods - Curse With in about the server going live. they are not too hard to make. Trust the testers and i when we say it feels good without the commands. And once you can travel with ease... its a lot more fun.
I am not sure how i can fix this. did some testing, i know NEI says its there... but its not. It seems any block that is shared with metallurgy has this issue. Tin, Copper, Steel....ect.
Looks like the following should occur, maybe this will help you spot the problem. - the chisel options from "metallurgy chisel" should be added to the default ones. isn't there something in the metallurgy cfg?[DOUBLEPOST=1451423566][/DOUBLEPOST]Something else completely, Hoe's from SilentGems are not accepted in the Ender IO Farmstation. is that something you can add like you add mattocks for the farming station, or is that a non compatible between the 2 mods, EnderIO and SilentGems?
I did not add those tools. they are "special" All other hoes will work. The Metullurgy is not part of chisel, its its own mod, that adds the blocks. The issue is Chisel already has those blocks.[DOUBLEPOST=1451424003][/DOUBLEPOST]@Luphadir I have a fix... well sort of. Look at the Steel, Copper, Tin...ect There is a Glass version of the Blocks. What i can do is add a recipe for those 8 blocks around 1 glass. Then those will be able to be turned into the Steel bars you want.
sounds like a fix =] was already looking on the net if someone else had this problem. seems they should be compatible Overview - MetallurgyChisel - Mods - Projects - Minecraft CurseForge however you gonna look over all metalurgy metals and chisel options?
I already have that mod. its a compatability issue. So far i found these are broken. Steel Copper Tin Silver Bronze Go in NEI, look for MetallurgyChisel Then look at the blocks other mods have. See if you can find an others. This fix will be on the Main server when its up. And in the next pack update.[DOUBLEPOST=1451424477][/DOUBLEPOST]Are you able to see this? Code: https://docs.google.com/spreadsheets/d/1jfyASxdyhxzzEts4-ogUiALG6Dg8iTmHYaxcyyk3W88/edit#gid=1445757548 This is donator kits. I need suggestions. whats fair?
Perhaps a stupid question but why do we have mo creatures[DOUBLEPOST=1451425061][/DOUBLEPOST]i cant actualy see the Guns