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Departed - PvP yes/no

Discussion in 'Community Talk' started by Slind, May 28, 2015.

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PvP rule on Departed

Poll closed May 30, 2015.
  1. yes, I want PvP to be allowed (still no raiding/griefing)

    34 vote(s)
    63.0%
  2. no, I want it to be pure PvE

    20 vote(s)
    37.0%
  1. MrSquidward_

    MrSquidward_ Well-Known Member

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    I want keep inventory...
     
  2. Jun_

    Jun_ Well-Known Member

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    Squirrel has a point, some mods have no use without PvP.

    Oh and a question for the Admins, Could Vampirisim be re-enabled ive always wanted to try it out and its not as OP as you think[DOUBLEPOST=1432903409][/DOUBLEPOST]
    then what is the point of PvP?
     
  3. TheDrunkSquirrel

    TheDrunkSquirrel Well-Known Member

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    I totally agree with this, being one of the pvpers.
     
  4. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    Not sure what to tell you, until yesterday I didn't have armor at all. I play slow, realllll slow. As in I haven't started thaum, botania or witchery yet. I've made no portals and and just starting with the AoA stuff. I have just been having fun running around killing stuff.
     
    Lawmonark likes this.
  5. LucidTheStick

    LucidTheStick Well-Known Member

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    I can say the same thing when the server only has 5 people in end game items that just kill the new people so no one wants to play.
     
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  6. TheDrunkSquirrel

    TheDrunkSquirrel Well-Known Member

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    The server would die because it takes more then a day to get amazing gear. Say your one of those new beginners and some end game people run up on you and you lose everything, then you start over and get mid game and they kill you again and take your items. Then what going to continue starting over?
     
  7. LucidTheStick

    LucidTheStick Well-Known Member

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    I love raiding/pvp servers. However we ALWAYS get to the same point, end game people driving everyone away. That's the curse of Modded MC. That's why we are always looking for ideas/suggestions as the players (you) are who ultimately decide if something is a success or a bust. This also leads to a more "center of the road" type setting as we need to catering to the biggest group of users to ensure the community continues to be the best in the world.
     
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  8. Jun_

    Jun_ Well-Known Member

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    I personally don't kill lower geared players unless they provoke me
     
  9. Lawmonark

    Lawmonark Well-Known Member

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    Use a Knapsack and Ender pouches.
    Also AoA has a way to keep your tools and weapons on Death.... if they are from the AoA mod.


    @Administrator
    @Developer

    I have seen a few server give players keep inventory for the first 1-4hrs of joining the server. Could this be something in the future? so players don't camp spawn and around spawn. This also allows new players to find a home area and get situated before they go out.
    In this pack it is Deadly at night, and in single player you would go to your nearest cave when starting a world.... but on a server you cant do that. I would suggest(IF possible) Keep inventory for the first 2hrs of joining the server.
    After that you must protect yourself.
     
  10. Jun_

    Jun_ Well-Known Member

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    I would like to see a server where you have to live with one of the witchery afflictions like lycanthropy (werewolf), or Vamprisim (vampire) as a challenge.
     
  11. Decnav

    Decnav Proud member of the VRMasterRace Patron Tier 2

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    Never thought of this, guess its me thinking people actually want to have fun and not just "camp noobs". If i were being hunted and killed on a regular basis it would become un-fun fast.

    Its probably just me assuming everyone is going to be nice an play fair, which may not be what actually occurs.
     
  12. LucidTheStick

    LucidTheStick Well-Known Member

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    I've actually had a thought like this before. I tried to create a PvP around the aether mod to allow you to be able to re gear/build quickly with small protection if you lost everything. I want to get the PvP/Raid Vanilla server done as those are easier to balance then expand to modded pack built off the same story.
     
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  13. Jun_

    Jun_ Well-Known Member

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    If youre afraid of dying become a vampire and get fire resist armor xD there you go you can't die but you are vulnerable to sun/fire bolts/monsters
     
  14. TheDrunkSquirrel

    TheDrunkSquirrel Well-Known Member

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    Being spawn camped is a no no seeing its one of the server rules I thought.
     
  15. Lawmonark

    Lawmonark Well-Known Member

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    Im still excited to see how that turns out... but thats another topic.

    I have a concern/question about if we turn off pvp... do Advent of Ascension guns bypass pvp toggle/off
    If they do not then i would suggest a /pvp toggle command with a 24-48hr cool down, so people cant abuse it.
     
  16. TheDrunkSquirrel

    TheDrunkSquirrel Well-Known Member

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    They could just logout then once they get the kill and wait. Pvp toggle is way to easy to abuse even with a cooldown
     
  17. Jun_

    Jun_ Well-Known Member

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    or add grief protection and turn pvp off in claims on everywhere else
     
  18. TheDrunkSquirrel

    TheDrunkSquirrel Well-Known Member

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    Slind said he was not adding any plugins as of right now.
     
  19. The_Icy_One

    The_Icy_One Procrastinates by doing work

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    But you could still do that without the toggle command.
     
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  20. Lawmonark

    Lawmonark Well-Known Member

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    what?

    If you could only Toggle Pvp every 24-48hrs.... people would either leave it on or off.
    And what does logging out have to do with it?
    People already do this and will always do this if they have pvp on and are scared.
     

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