It was not a joke. But I had to remove ars magica due to an issue requiring the mod to fix. That being said it can be readded to an exisiting world at a later date.
I got bored. I mean if you want me to take it down I can (I think), I just wanted to make a place to chronicle vague ideas of what people should expect. Like a short list of a few monsters, starting tips, things to look out for, etc., possibly done in a journal-esque style from the POV of a person stuck in that world. Maybe I just really want to make a first-person account of playing it... without actually playing it.
Mermaids.. in the form of more aqua friendly skeleton style mobs rapid firing arrows...[DOUBLEPOST=1491664773,1491658433][/DOUBLEPOST]Also needs Rouses
Aaaand I guess you're just going to refuse to acknowledge me no matter what I do. Alright then. ya jerk
still cant make a crafting station from tinkers EDIT: suggestion, Archimedes ship mod, and inventory tweaks/mouse tweaks
I was going well. Survived 5 nights on meat and when it ran out I had enough to make a farm. BUT I NOTICED THERE WAS NO HOE. I died that night of starvation
wait, what. i seem to remember making a wheat farm on an island... then again that might have been V1 also i have no idea how to get the bloodmagic ore spawning thingy. any update on quests?