Hello!! Looks like some players lost the self-control when placing EIO conduits. Unplayable cause the lag.
Im convinced the EIO thing is useless. I had a "cable" in my area come up on the list. Went to the coords, and no EIO conduits anywhere around it. Had another one actually lead to a conduit that was not currently moving anything. So now I just ignore it as spam. The block lag, however, is real and bad.
You right. As i experienced the message is show the conduit port or connected blocks' coords, that is not correct, cuz a trash can out of using how cause lag? Item transfer is just a thing, mainly cause lag the inventory panels or something like that continiously check for blocks in storages. Maybe "half-solution" is put on redstone conduits together and all the ports are set to redstone signal, which can turn off the extraction port. (PS:These are just speculation)
as the mym staff have constantly said its 1.10 its extemerly unoptimized and laggy so its gonna be a while before is all good
Yes, it is experimental we know, but the players also can do some good things for the community and for ourselves. Like avoid laggy things at costs
Just wanted to update you guys; I have been monitoring TPS on N1 and N3 for the last week. I want to monitor it a bit longer and then I will let you guys know what's going on. -Tipised
@Tipsied thanks for taking the trouble to look into this; i really hope it's something that can be remedied. looking forward to your conclusion.
It looks like N1 is also having the same issue. We have been discussing it, but are unable to pinpoint the exact cause. You can follow this thread here as well since it appears to be the same issue. Open - Node 1 unusual lag spikes | MineYourMind Community
Since it appears all nodes are experiencing similar lag, I will go ahead and close this thread. As previously mentioned, please refer to this thread to stay up to date on this issue. Open - Node 1 unusual lag spikes | MineYourMind Community