Force the mob max health to be 1,500 instead of the default 1,000,000 with the next server restart Not sure if this fully fixes the issue with high health mobs but should hopefully help
Increased player count to 24 Increased allocated RAM to 12GB Please report any performance issues to Support immediately.
Update pack version to 1.0.9 (Changelog) Fixed an issue where breaking spawners do not spawn mobs. It now does! Remember, if you are not using our launcher, to remove the Emojiful mod so you can see chat message properly!
Update pack version to 1.1.1 (Changelog) Increased /rtp cooldown. Tweaked some specific Essentials things. Remember, if you are not using our launcher, to remove the Emojiful mod so you can see chat message properly!
Expanded the world border diameter for all worlds from 10k to 12k Reset all Farmworlds (Link) Fixed some weird chunkloading lag when teleporting around the world using /rtp Reduced /rtp cooldown back to normal
Updated to 1.2.0 (changelog) Reminder: If using a non-MyM launcher remember to disable the Emojiful mod to fix chat issues.
Reset the Farmworld and fixed a data issue with Cataclysm mod where it was marking the POI as done causing the mobs in the mod not to spawn even on scheduled world reset.