How complete does the reactorcraft fusion reactor have to be? So far I am done with the main reactor all I have left to do is make deuterium and tridium, finish the preheater, and make a turbine.
Depends entirely on what you want. You can fire it up with only 1/4 of the chargers and still get enough steam to power over 22 turbines ... The boiler part is also configurable. My reactors went for 4/4 chargers, 2 pre-heaters, 75% boilers, 25% iridium re-production. Output was enough for ~50 turbines...
then there's my teams 2 fusions, one of them was kept on for like a day because they were dumb and the other was made and lost, the output from a fusion when fully there is about enough to get you 1 billion rf/t if done at the best you can, and have multiple steam turbines powered by the same steam, but you only need 1 fusion injector the deuterium the tritium the preheater and thats it, i'll look at it later to doubble check if done right if ya need
Aye, since that babbled WoT doesn't make sense. 1 Billion RF ? A low efficiency setup easily makes 5,000,000 RF/t...
Please don't be rude. Not everyone is entitled to use perfect grammar, although it is preferred (wink, wink)
CommonExplosion and I finished our fusion reactor today. Under the supervision of Cbrozak we took it for a spin which resulted in a pass, and the acquiring of an InfinityMJSource. It seems the requirements for a pass is simply being able to show proof that it is actually producing energy by hooking up Dynamometers to some turbines. Oh and not causing a nuclear disaster is probably somewhere on the list of requirements as well
guess i best get on making my reactors so i can get some power suppliments to the monster that is home to me.
Nuclear disaster with a fusion should give an achievment! (I think jumping into the plasma allready does)