Not true, Blood Magic by default has Sanguimancer's Robes, which is basically thaumium armour with blood on it.
The point was that your statement that the only cross-mod integration between BM and Thaumcraft is from other mods is untrue.
I am one of the people paying big for hungry nodes in overworld. Mati is the only person that I know that has found one in the overworld, and I have almost discovered the whole map.
When i opened the topic i played on MineYourGalaxy, so my informations are already outdated. All i can say: -Ocean Biomes -Deep Dark: also Ocean Biomes -Nether Around big lava lakes, or hidden places What is your problem with node teleposition, you not explained before or what? You say, only the Sanguin armor and the blood wand what is right. So what's the point with teleposers? Making a "homemade" teleporter between 2 location? Just to know: the energezied node is unable to move, even with teleposers. Tricky players wont get stuck, if this is get "fixed" , maybe even better if every second, third player keep one more chunks always loaded in other dims, moreover spread taint in the nether, to transform the hungry node.
My aproach on hungry nodes: -Surround it with obsidian, so it is safe for you and any visitors. -(optional)Move it with bloodmagic teleposers, or node tap it quickly changing the obsidian to glass with the equal exchange foci. -Feed it with torches, crafting tables and snow( glacial precipitator ). Around 400 is nice but if you want it to become realy big make it 1000+ -To make the node stable put a tainted node above it, 20 blocks away shuld be ok. -(optional) Untaint the node using Etherial Blooms, or planting silwerwood trees nerby. Need a confirmation if this works on all versions. -Transduce the node, a redstone block above the transducer shuld prevent any missclicks.